< tangent: silly >Well, as long as we get one of the Mikes.
Last couple of years they’ve been there in force if not with a booth or anything. Just look at threads about it here.WotC's own presence at GenCon has been very spotty since at least the 4E era. They were there for the launch of 5E and then didn't come back, announcing that they were going to concentrate on smaller cons instead. I gather they will be there this year, but I think that might be the first time since 2014? And the fact that they outsourced their Adventurer's League games to another company also makes it feel like they just don't care about GenCon. Paizo, on the other hand, is all over the banners, hands out free swag in the dealer's room (at least in some years), etc.
Obviously, D&D still does okay at GenCon. I just suspect WotC's lack of interest means that the numbers aren't necessarily accurate when it comes to overall market share "in the wild."
Yeah, which is why the data from tables is interesting, but I wonder how much it really matters. By a long shot, most of what I play at home is D&D. By a long shot, most of what I play when I go to cons or other events is NOT D&D, because I'm already playing tons of D&D, and don't get enough of the other games at home. There's a lot of skewing that's going to be involved if we try to extrapolate too much from whatever data we can get our hands on. It's probably not really super representative.I think it is worth pointing out that what people are BUYING may not in fact be the same as what people are PLAYING. So comparing GenCon tables to sales data is not going to be especially useful.
D&D is popular. Every con has D&D games -- both Organized Play and whatever random stuff us con GMs decide to run. But every con I have ever run games at or otherwise attended has also had TONS of non-D&D games on offer. People want to play games other than D&D -- but probably alongside D&D. One group playing D&D does not mean that group won't also play Blades in the Dark or Marvel Multiverse on occasion.
I still wish there was some sort of TTRPG trade organization that actually tracked data and did surveys for the hobby as a whole. It feels like we are constantly trying to extrapolate from incomplete or potentially sus data.Yeah, which is why the data from tables is interesting, but I wonder how much it really matters. By a long shot, most of what I play at home is D&D. By a long shot, most of what I play when I go to cons or other events is NOT D&D, because I'm already playing tons of D&D, and don't get enough of the other games at home. There's a lot of skewing that's going to be involved if we try to extrapolate too much from whatever data we can get our hands on. It's probably not really super representative.
I wish. I wish GAMA would do this.I still wish there was some sort of TTRPG trade organization that actually tracked data and did surveys for the hobby as a whole. It feels like we are constantly trying to extrapolate from incomplete or potentially sus data.
It just feels like something that would benefit everyone in the space. But then, i don't actually know anything about the logistics of doing such a thing, or if businesses would even be interested enough to help fund it.I wish. I wish GAMA would do this.
There are consultants out there that do this for a professionally, but not as analytical as we’d like, I think. I think Mearls is one of those folks.
Personally, I'm seeing a lot of people in my various circles trying out different games. I'm playing Dragonbane, Daggerheart, and Tales of the Valiant myself with 13th Age, Shadow of the Weird Wizard, and Dolmenwood on the horizon. I'm sure that's not representative of any given community but I think I am seeing, again in the circles I frequent, more GMs expanding out to other RPGs than D&D 2014 or D&D 2024.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.