That's a data set of one, though. We can also find examples of people doing the same with indie games. I'm on the mailing list for the author of Thousand Year Old Vampire and apparently PNW book festivals have indie games for sale and you can find people running open games at local farmers markets. (Honestly, everything I hear from PNW gamers make the region sound like a gaming utopia.)
It's the rain man, it's the rain. If you can survive a Portland, Oregon winter with all the grey skies and precipitation this is the place for you. There is a reason we have so many coffee shops and book stores.
More seriously, there is a great mix of players and designers as well as great game stores here in the PNW. If you are up in Seattle you are even closer to the action.
But also, Questing Beast's "taking over" headline is wild YouTube hyperbole.
@mearls never suggests in the actual interview that everyone's going to be playing Lasers & Feelings two years from now and no one will remember this thing called Dungeons & Dragons.
Click-baity title aside, once I saw who he was interviewing and a couple minutes in I was ready to listen. But, my finger was on the eject button for that first few minutes. The auto "
Don't Recommend This Content" is for the "
D&D is DEAD!" vids that no longer populate my YouTube feed.
Back to the subject at hand, I don't play a ton of indie games but I do mine them for ideas all the time for my D&D game. I do think that indie and 3rd party D&D games are brining some of the best design ideas right now. WotC stuff is usually solid and they do eventually adopt some of the indie/3rd party design ideas into the core D&D game.
I also think that without bog standard D&D there would be less to react to in the TTRPG space and we would see less innovation. Now that D&D is in the creative commons designers have a safehabor to experiment with the it in perpetuity.
Which brings us back to the
zero-sum thinking that is out there. Love, hate, or be indifferent to D&D but there is a massive world of TTRPGs out there because it exists and is successful. There is a whole ecosystem out there that gives breathing space to so many games and even when the Kiaju that is Hasbro C-Suite tried to swallow it all up, they ultimately failed.
D&D continues to evolve slowly because of the ecosystem it has created and there is a place for the indies/3rd party to exist in that ecosystem spurring even more radical innovation and evolution.