D&D 5E (2024) DnD 5e designer [Mike Mearls] explains how INDIE RPGs are taking over

Yeah, exactly. I'm not in the Convention scene, but I wouldn't use the opportunity to play what I do regularly with friends and family, or even thst I would be interested in long term playing. Test some stuff out, do an odd one shot.
A buddy of mine likes to play in boardgame tournaments. Every single time we go to a convention he asks me if I will play in one. Every single time I tell him no, because I don't want to pay to spend all day playing one game that I already know well. I'd rather learn 5 new ones.
 

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I feel like it has more to do with changing tastes. There's a market beyond wargame-derived fantasy. All you need to do is look at other forms of entertainment. There's always been potential to do more, and yes, I know there are definitive games in other genres, but there's still a larger untapped audience out there.
 

I feel like it has more to do with changing tastes. There's a market beyond wargame-derived fantasy. All you need to do is look at other forms of entertainment. There's always been potential to do more, and yes, I know there are definitive games in other genres, but there's still a larger untapped audience out there.
Board games are arguably bigger than they've ever been and it certainly seems like what we'd identify as a wargame hasn't kept up, percentage-wise, within that space. So the wargame-to-RPG pipeline seems to be well and truly frayed.

I suspect more people are coming to RPGs from Frostgrave than they are Axis & Allies (to say nothing of more crunchy wargames).
 

It's small leap from Descent to ttrpg. Heck, you can play descent as ttrpg. Standard game rules are for dungeons and combat, outside combat, freeform rp and roll under/over stat for resolution and you are golden.
 

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