+1 for the 1e DMG.
The DMGII for 3.5 has a chapter of "archetypal locations" my players have enjoyed.
I've gotten a lot of millage out of the beautiful battle maps in the 3e Fantastic Locations series.
The Basic Book of Marvelous Magic and Pied Piper's El Raja Key's Arcane Treasury contain some very idiosyncratic items sure to shake up jaded players.
2e saw a lot of good cardboard standup's in Castles, Cities of Mystery, Dungeons of Mystery, Strongholds, and the WGA1-3 trilogy.
I'm a big fan of Carl Sargent's writing and creativity. Most of his works are modules and settings, but PC2 Top Ballista and GAZ13 The Shadow Elves can be used in any edition and the pantheon write-ups in Monster Mythology are superb.
B1 In Search of the Unknown is essentially an edition-less, classic dungeon crawl. The tricks and traps went on to become dungeon staples and cliches, but if your players haven't experienced them yet, it's well worth the ride. And the advice for beginning DM's and players still holds true today.
The Gazetteer line, the 2e Historical Reference series, and many Forgotten Realms products are invaluable for adapting real-world cultures to D&D.
The OD&D Geomorphs and the 2e Dungeon Builder's Guide are excellent.
I have a growing appreciation for Troll Lord Games. Not every product is a home run, but I'd recommend the Castle Keeper's Guide, Codex Nordica, Monsters and Treasure of Aihrde, The Storyteller's Thesaurus, and the Gygaxian Fantasy Worlds series to players of any edition. Lately I've been pulling the Gygaxian books randomly off the shelf and finding something to add to every session. Insidiae is better than TSR's DMGR1, 5, & 6 combined. Towers of Adventure is also good, like a dungeon geomorphs, monster & treasure assortment, and rogues gallery rolled into one, though the maps are hit and miss.
Finally, The Everyone Everywhere List Random Name Generator by Magic & Tactics Unlimited is the best $5 a lazy DM could ever spend.
The DMGII for 3.5 has a chapter of "archetypal locations" my players have enjoyed.
I've gotten a lot of millage out of the beautiful battle maps in the 3e Fantastic Locations series.
The Basic Book of Marvelous Magic and Pied Piper's El Raja Key's Arcane Treasury contain some very idiosyncratic items sure to shake up jaded players.
2e saw a lot of good cardboard standup's in Castles, Cities of Mystery, Dungeons of Mystery, Strongholds, and the WGA1-3 trilogy.
I'm a big fan of Carl Sargent's writing and creativity. Most of his works are modules and settings, but PC2 Top Ballista and GAZ13 The Shadow Elves can be used in any edition and the pantheon write-ups in Monster Mythology are superb.
B1 In Search of the Unknown is essentially an edition-less, classic dungeon crawl. The tricks and traps went on to become dungeon staples and cliches, but if your players haven't experienced them yet, it's well worth the ride. And the advice for beginning DM's and players still holds true today.
The Gazetteer line, the 2e Historical Reference series, and many Forgotten Realms products are invaluable for adapting real-world cultures to D&D.
The OD&D Geomorphs and the 2e Dungeon Builder's Guide are excellent.
I have a growing appreciation for Troll Lord Games. Not every product is a home run, but I'd recommend the Castle Keeper's Guide, Codex Nordica, Monsters and Treasure of Aihrde, The Storyteller's Thesaurus, and the Gygaxian Fantasy Worlds series to players of any edition. Lately I've been pulling the Gygaxian books randomly off the shelf and finding something to add to every session. Insidiae is better than TSR's DMGR1, 5, & 6 combined. Towers of Adventure is also good, like a dungeon geomorphs, monster & treasure assortment, and rogues gallery rolled into one, though the maps are hit and miss.
Finally, The Everyone Everywhere List Random Name Generator by Magic & Tactics Unlimited is the best $5 a lazy DM could ever spend.