Sammael
Adventurer
The Vagabond and the Cosmo Knight can finally be balanced in the three-pillar system!Actually, 5E is going to be exactly like Rifts but with mind flayers, beholders, rust monsters, etc.
The Vagabond and the Cosmo Knight can finally be balanced in the three-pillar system!Actually, 5E is going to be exactly like Rifts but with mind flayers, beholders, rust monsters, etc.
I've played GURPS and I believe the system is pretty good but the presentation of the system is terrible.
While the degree of modularity being tossed around might make it as complex as GURPS (which is saying something), GURPS is a multi-genre system, you would never use all the GURPS world-books at once. 5e is still, I assume, going to be an FRPG. So, however complex it turns out to be, it should be more focused and unified, at least in the sense of how it treats genre.So is this edition with all the customization going to be WOTC's version of GURPS? That is what this appears to be coming down to.
I have the exact opposite opinion
I find the presentation extremely intuitive and smart but the system is painfully lame.