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General Tabletop Discussion
*Dungeons & Dragons
DnD Next - There's a Module for That
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<blockquote data-quote="Alaxk Knight of Galt" data-source="post: 5803264" data-attributes="member: 4129"><p>The Motto for 5th should be "There's a Module for that." </p><p>We've heard talk about some different modules; the Tactical Combat Module for example. What's interesting about Module design is that it lets the DM play game designer for his campaign. So here's my question, what Module do you want to see in the game.</p><p></p><p>What I'd like</p><ul> <li data-xf-list-type="ul"><strong>Tactical Module</strong> - Includes rules for grid based minis combat, a selection of feats for PCs to take advantage of those rules, and simple rules to allow existing spells to function properly (like circular fireballs). </li> <li data-xf-list-type="ul"><strong>Mass Combat Module</strong> - Rules to run mass combat. They should allow PCs to be the focus while also including thousands of soldiers, special monsters (dragons, beholders, elephants), and siege equipment.</li> <li data-xf-list-type="ul"><strong>Theme Module</strong> - Allow this option to be an add in. Adding it would basically enable the skill rules.</li> <li data-xf-list-type="ul"><strong>Iron Man Module</strong> - This would allow Save v Death, death at 0 HPs, remove Raise Dead, and have rules for rapid character generation.</li> <li data-xf-list-type="ul"><strong>Pure Point Buy</strong> - This would turn off classes and allow PCs to be generated with just points. You start with X points and are reward Y points at each level to spend how you'd like</li> </ul></blockquote><p></p>
[QUOTE="Alaxk Knight of Galt, post: 5803264, member: 4129"] The Motto for 5th should be "There's a Module for that." We've heard talk about some different modules; the Tactical Combat Module for example. What's interesting about Module design is that it lets the DM play game designer for his campaign. So here's my question, what Module do you want to see in the game. What I'd like [LIST] [*][B]Tactical Module[/B] - Includes rules for grid based minis combat, a selection of feats for PCs to take advantage of those rules, and simple rules to allow existing spells to function properly (like circular fireballs). [*][B]Mass Combat Module[/B] - Rules to run mass combat. They should allow PCs to be the focus while also including thousands of soldiers, special monsters (dragons, beholders, elephants), and siege equipment. [*][B]Theme Module[/B] - Allow this option to be an add in. Adding it would basically enable the skill rules. [*][B]Iron Man Module[/B] - This would allow Save v Death, death at 0 HPs, remove Raise Dead, and have rules for rapid character generation. [*][B]Pure Point Buy[/B] - This would turn off classes and allow PCs to be generated with just points. You start with X points and are reward Y points at each level to spend how you'd like [/LIST] [/QUOTE]
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DnD Next - There's a Module for That
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