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<blockquote data-quote="mkill" data-source="post: 5803487" data-attributes="member: 55985"><p>If anything, D&D needs the <em>opposite</em>. There has to be a nice big dial that the DM can turn, labeled "encounters before rest". There are very different story styles, and each DM needs to be able to set the dial the way he needs.</p><p></p><p>For example, classic dungeoneering pretty much doesn't allow a longer rest before PCs leave the dungeon. And dungeons can have a dozens of encounters, although most of them are probably short and swingy.</p><p></p><p>A fantasy road movie will be the opposite: PCs travel for days and weeks, and there won't be more than one or two encounters each day. The focus is on exploration and narrative, and battles are just one element.</p><p></p><p>Now, if you force both campaigns to use the same resource models, the group will be much more powerful in the second campaign. (In classic D&D, that's when the Wizard just blasts random encounters on the road with his highest level spells. There's even an OOTS comic about this).</p></blockquote><p></p>
[QUOTE="mkill, post: 5803487, member: 55985"] If anything, D&D needs the [I]opposite[/I]. There has to be a nice big dial that the DM can turn, labeled "encounters before rest". There are very different story styles, and each DM needs to be able to set the dial the way he needs. For example, classic dungeoneering pretty much doesn't allow a longer rest before PCs leave the dungeon. And dungeons can have a dozens of encounters, although most of them are probably short and swingy. A fantasy road movie will be the opposite: PCs travel for days and weeks, and there won't be more than one or two encounters each day. The focus is on exploration and narrative, and battles are just one element. Now, if you force both campaigns to use the same resource models, the group will be much more powerful in the second campaign. (In classic D&D, that's when the Wizard just blasts random encounters on the road with his highest level spells. There's even an OOTS comic about this). [/QUOTE]
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