DnD on Ice

Hawkwind

Explorer
I'm dming my first game on Wednesday and i know my munchkin like players will want to try this tactic. Looking at the rules for pushing, pulling and sliding i don't see any guidance for deliberately pushing a monster into another monster or into a wall. My instinct is just to award a combat advantage against a monster being forced into another monster or bing forced against a wall with some squares un moved.
 

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You can't push/pull/slide a creature into an obstacle. It doesn't even grant combat advantage, since it doesn't work. It's pretty well spelled out in the PHB, p. 286.

You can push them through their own allies, but they can't end their move on those spaces.

If you want to allow for it under certain circumstances - where it would be fun and allow for more interesting combat - feel free to use your magical DM powers and make it happen. I wouldn't make it a regular rule, though, since combat advantage is very valuable.

You can, FYI, push them into hazardous terrain or off a cliff, but they get an immediate save.

-O
 

A push, pull or slide cannot force a creature into a spot it couldn't get to on its own. You can push, pull or slide something through a spot occupied by one of its allies, but it can't end its turn there. You might award damage if something gets pushed into a wall.
 

Obryn said:
You can't push/pull/slide a creature into an obstacle. It doesn't even grant combat advantage, since it doesn't work. It's pretty well spelled out in the PHB, p. 286.

You can push them through their own allies, but they can't end their move on those spaces.

If you want to allow for it under certain circumstances - where it would be fun and allow for more interesting combat - feel free to use your magical DM powers and make it happen. I wouldn't make it a regular rule, though, since combat advantage is very valuable.

You can, FYI, push them into hazardous terrain or off a cliff, but they get an immediate save.

-O


You're kidding, right?
I can push a foe into a lake of lava (die, no save), but I can't push him into a wall or other foe?
 


GeoFFields said:
You're kidding, right?
I can push a foe into a lake of lava (die, no save), but I can't push him into a wall or other foe?
Only if you decide that the lava works like that. The books don't say that it does, and it would be pretty unbalanced to make it work like that.
 

seems to me that the writers of dnd haven't read that many comic books. Bad guys are always getting bounced off walls and each over. It feels a bit unbelievable that you can slide a monster say for 4 squares , they hit a wall on the second square and the kinetic force just disappears, like wise with a monster being pushed through a square containing another monster and nothing happens to either monster, yet another case of the rules being kept simple and stupid
 

There is a save (vs falling in lava or off cliff and dying)

As for the pushing someone into a wall/foe kind of thing, I would presume that either the wall helps as much as hinders for sliding (You bounce off the wall big whoop?) and that foes would you know get out da way?
 

GeoFFields said:
You're kidding, right?
I can push a foe into a lake of lava (die, no save), but I can't push him into a wall or other foe?
RAW, that's correct.

I think it'd be completely reasonable to introduce "knock you into stuff" rules, and use a similar system for it. I'm not sure why they didn't, honestly.

-O
 


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