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DnD Sports Changes Name To RPG Sports
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<blockquote data-quote="Henry" data-source="post: 7761372" data-attributes="member: 158"><p>In addition to Nathan Stewart, Brand Director for D&D, <a href="https://www.seattletimes.com/life/lifestyle/behind-the-scenes-of-the-making-of-dungeons-dragons/" target="_blank">updating that figure to 12 to 15 million in North America alone</a>, as [MENTION=1]Morrus[/MENTION] mentions, keep in mind that Critical Role, where people are "rolling dice and recording numbers on a character sheet," pull in somewhere between 55,000 and 65,000 viewers a week regularly, and fill halls with 3000 to 5000 people per appearance. Even half that will still make an audience to garner a following, and more likely to follow if it's something you don't have to devote 4 or 5 hours to, as you would Critical Role.</p><p></p><p>Ignoring just D&D for a moment, others like Glass Cannon Podcast have audiences probably closer to 10 to 12,000, with at least 4,000 solid Patreon members donating enough for them to make a regular business of it as a self-sustaining model. There's a long tail of different RPG viewing audiences out there, not all of which overlap, simply because there wouldn't be enough hours in the day for them to (since so many are 3 to 5 hours long to consume)</p><p></p><p>Again, is it an audience of millions? Nope, and no one claimed it was - but all they need is that 20,000 or 30,000 strong initially and some form of sustainment model (which Twitch can provide) to sustain themselves to continue growth. It's the sign of a medium that has recently founded itself and going through its growing pains, to become or found something bigger down the road which we can't yet see.</p></blockquote><p></p>
[QUOTE="Henry, post: 7761372, member: 158"] In addition to Nathan Stewart, Brand Director for D&D, [url=https://www.seattletimes.com/life/lifestyle/behind-the-scenes-of-the-making-of-dungeons-dragons/]updating that figure to 12 to 15 million in North America alone[/url], as [MENTION=1]Morrus[/MENTION] mentions, keep in mind that Critical Role, where people are "rolling dice and recording numbers on a character sheet," pull in somewhere between 55,000 and 65,000 viewers a week regularly, and fill halls with 3000 to 5000 people per appearance. Even half that will still make an audience to garner a following, and more likely to follow if it's something you don't have to devote 4 or 5 hours to, as you would Critical Role. Ignoring just D&D for a moment, others like Glass Cannon Podcast have audiences probably closer to 10 to 12,000, with at least 4,000 solid Patreon members donating enough for them to make a regular business of it as a self-sustaining model. There's a long tail of different RPG viewing audiences out there, not all of which overlap, simply because there wouldn't be enough hours in the day for them to (since so many are 3 to 5 hours long to consume) Again, is it an audience of millions? Nope, and no one claimed it was - but all they need is that 20,000 or 30,000 strong initially and some form of sustainment model (which Twitch can provide) to sustain themselves to continue growth. It's the sign of a medium that has recently founded itself and going through its growing pains, to become or found something bigger down the road which we can't yet see. [/QUOTE]
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