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DnD Stereotypes In The Home Game
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<blockquote data-quote="Unwise" data-source="post: 7821943" data-attributes="member: 98008"><p>Most settings have some animosity between elves and dwarves, but it is cultural, not racial. You will find those that dwell in mostly human lands seldom have such prejudices. Its easy to be racist in a remote settlement, much harder in a cosmopolitan city.</p><p></p><p>Halflings come in distinct varieties. The river folk, gypsies and hobbits pretty much. Once again, their predilections are cultural, not racial.</p><p></p><p>Half-orcs are almost always a distinct racial group, they generally hate being called "half-orc". They have their own cultures, generally based around Kord worship. I play some as closer in culture to Warcraft Orcs.</p><p></p><p>Villagers are generally xenophobic, regardless of what exactly you look like. If they have not seen somebody like you before, they don't want you there. Whether that is because you are a cleric of a god they don't know, a 'feral' druid, an obvious magician, non-human looking or some sort of fey, come to swap their babies out for changelings. </p><p>By making the default village xenophobic, PCs tend to care about the ones that are nice to them e.g. places I want them to save from baddies. It also offers more realism and makes being a drow a meaningful and character defining choice.</p></blockquote><p></p>
[QUOTE="Unwise, post: 7821943, member: 98008"] Most settings have some animosity between elves and dwarves, but it is cultural, not racial. You will find those that dwell in mostly human lands seldom have such prejudices. Its easy to be racist in a remote settlement, much harder in a cosmopolitan city. Halflings come in distinct varieties. The river folk, gypsies and hobbits pretty much. Once again, their predilections are cultural, not racial. Half-orcs are almost always a distinct racial group, they generally hate being called "half-orc". They have their own cultures, generally based around Kord worship. I play some as closer in culture to Warcraft Orcs. Villagers are generally xenophobic, regardless of what exactly you look like. If they have not seen somebody like you before, they don't want you there. Whether that is because you are a cleric of a god they don't know, a 'feral' druid, an obvious magician, non-human looking or some sort of fey, come to swap their babies out for changelings. By making the default village xenophobic, PCs tend to care about the ones that are nice to them e.g. places I want them to save from baddies. It also offers more realism and makes being a drow a meaningful and character defining choice. [/QUOTE]
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