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DnD Stereotypes In The Home Game
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<blockquote data-quote="doctorbadwolf" data-source="post: 7822217" data-attributes="member: 6704184"><p>You seem to be operating under the belief that I need these tropes explained to me. I hope I’ve misunderstood your intent, because I very much do not. </p><p></p><p>In general, I’m not going to engage with responses to me that are thick with nitpicking my wording (“ugly” was explained in the OP to refer to the less human-looking races), but there is a point in there that can be addressed while ignoring the nitpick. </p><p></p><p>Rather a lot of internet commenters day that in their worlds, a gnoll or goblinoid or orc will likely be attacked/driven out of town, even if they seem to be there to rent a room at the inn for a night or do some trading or whatever. </p><p>That is what I described. </p><p></p><p>In my campaign, a mixed party or a party of humans walking into a Gnoll camp is going to be stopped by sentries and asked what their business is. They’ll be reminded that this isn’t a town, it is a camp where families are gathered to rest and do the work that needs doing before moving on, and walking in unannounced is rather like barging into someone’s home. </p><p></p><p>If the party announces themselves within earshot of the camp, and requests entry, and state a legitimate purpose like trade, a need for shelter and a willingness to provide work or goods in return, or that they’re looking for Fhen Gurha the Elder, to take her council, they’ll be admitted with maybe a warning/reminder of the rules of hospitality. </p><p></p><p>Pretty much the same as many of the nomadic humans of the setting. Likewise, a Gnoll walking into a human town is just...a person walking into a town. Whether I’m running homebrew or FR, or Eberron, or Dragonlance. </p><p></p><p>A group of 20 Gnolls carrying nothing but weapons? That’s a worry. But...the same would be true of humans, right?</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7822217, member: 6704184"] You seem to be operating under the belief that I need these tropes explained to me. I hope I’ve misunderstood your intent, because I very much do not. In general, I’m not going to engage with responses to me that are thick with nitpicking my wording (“ugly” was explained in the OP to refer to the less human-looking races), but there is a point in there that can be addressed while ignoring the nitpick. Rather a lot of internet commenters day that in their worlds, a gnoll or goblinoid or orc will likely be attacked/driven out of town, even if they seem to be there to rent a room at the inn for a night or do some trading or whatever. That is what I described. In my campaign, a mixed party or a party of humans walking into a Gnoll camp is going to be stopped by sentries and asked what their business is. They’ll be reminded that this isn’t a town, it is a camp where families are gathered to rest and do the work that needs doing before moving on, and walking in unannounced is rather like barging into someone’s home. If the party announces themselves within earshot of the camp, and requests entry, and state a legitimate purpose like trade, a need for shelter and a willingness to provide work or goods in return, or that they’re looking for Fhen Gurha the Elder, to take her council, they’ll be admitted with maybe a warning/reminder of the rules of hospitality. Pretty much the same as many of the nomadic humans of the setting. Likewise, a Gnoll walking into a human town is just...a person walking into a town. Whether I’m running homebrew or FR, or Eberron, or Dragonlance. A group of 20 Gnolls carrying nothing but weapons? That’s a worry. But...the same would be true of humans, right? [/QUOTE]
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