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DnD Stereotypes In The Home Game
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<blockquote data-quote="Oofta" data-source="post: 7822445" data-attributes="member: 6801845"><p>By and large I embrace the stereotypes. In part because I've been running a more-or-less-continuous campaign since the 70s. That's great for depth and history where the player know that in a decade if I'm still running a campaign whatever group I'm running for may come across legends of their actions.</p><p></p><p>But it also means that I continue the tropes of the past. I don't have a problem with running monsters as they are written in the book though so I don't see a problem. Gnolls in my world are evil, period.</p><p></p><p></p><p></p><p>They have different philosophies of what works best (chaos vs law) and are very long lived races. There are a lot of opportunities for conflict. Not racist per se, but acknowledge the fact that they approach the world very differently which means they are cautious of each other.</p><p></p><p></p><p></p><p>It's the exception because orcs are evil. Doesn't mean there's always force involved, but one half of the couple being chaotic evil doesn't tend to lead to long term happiness. There are also communities of half-orcs in certain areas of the world.</p><p></p><p></p><p></p><p>That's probably the default, but there's a lot of variation. A fair percentage of halflings live in cities where their small size gives them an advantage on certain crafts and occupations (making fine jewelry or chimney sweep for example).</p><p></p><p></p><p></p><p>In a world where the boogeyman is real and drow occasionally wipe out entire towns, there is little reason to accept other races.</p><p></p><p>Dragonborn, tieflings, other "odd" races don't exist in my world. Most regions have the standard core races and 2-4 other "monstrous" humanoid races. </p><p></p><p></p><p></p><p>For the most part I lean into stereotypes. Orcs aren't just humans with a bad skin condition, gnolls are basically fiends that will roast you over an open fire if they get a chance. If they bother with the fire.</p><p></p><p>That way I can add depth in different areas to thing like how I've implemented the norse pantheon and planes of existance or build up other conflicts and interesting aspects of the world. If that makes me old school, so be it.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7822445, member: 6801845"] By and large I embrace the stereotypes. In part because I've been running a more-or-less-continuous campaign since the 70s. That's great for depth and history where the player know that in a decade if I'm still running a campaign whatever group I'm running for may come across legends of their actions. But it also means that I continue the tropes of the past. I don't have a problem with running monsters as they are written in the book though so I don't see a problem. Gnolls in my world are evil, period. They have different philosophies of what works best (chaos vs law) and are very long lived races. There are a lot of opportunities for conflict. Not racist per se, but acknowledge the fact that they approach the world very differently which means they are cautious of each other. It's the exception because orcs are evil. Doesn't mean there's always force involved, but one half of the couple being chaotic evil doesn't tend to lead to long term happiness. There are also communities of half-orcs in certain areas of the world. That's probably the default, but there's a lot of variation. A fair percentage of halflings live in cities where their small size gives them an advantage on certain crafts and occupations (making fine jewelry or chimney sweep for example). In a world where the boogeyman is real and drow occasionally wipe out entire towns, there is little reason to accept other races. Dragonborn, tieflings, other "odd" races don't exist in my world. Most regions have the standard core races and 2-4 other "monstrous" humanoid races. For the most part I lean into stereotypes. Orcs aren't just humans with a bad skin condition, gnolls are basically fiends that will roast you over an open fire if they get a chance. If they bother with the fire. That way I can add depth in different areas to thing like how I've implemented the norse pantheon and planes of existance or build up other conflicts and interesting aspects of the world. If that makes me old school, so be it. [/QUOTE]
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