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DnD Stereotypes In The Home Game
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<blockquote data-quote="Oofta" data-source="post: 7823188" data-attributes="member: 6801845"><p>Then I guess I would say that I stopped at making minimal changes because I don't see any reason to do more. I'd rather focus on telling stories. I can describe a gnome city as "Tinker gnome version of Las Vegas", and people know what I'm talking about. I want races to be distinct for reasons other than culture (although culture does come into play as well), and the base assumptions of D&D do an acceptable job of that. One of the things that always bugs me about sci-fi TV like Star Trek is that all aliens are basically humans with prosthetics. Not just physical form but attitudes and societies as well.</p><p></p><p>I have modified the world from basic pseudo-medieval society because magic is going to change society. I've put a lot of thought into how existing races are going to interact, how various races are going to integrate into human dominated societies. Elves are stand-offish because they don't want to become attached. They come off as aloof because they live in the moment and may enjoy your company but know humans will be gone in the veritable blink of an eye. Dwarves are pragmatic to a fault, and embrace order because they need to function in a society with limited resources, cramped quarters, generally in a areas under constant threat.</p><p></p><p>I also think common tropes can be useful, it helps people come up with variations on the theme that are more interesting.</p><p></p><p>But that's just me. Want to rewrite every race, stand every trope on it's ear? While I don't see the point if you and your group enjoy it that's fantastic. Different people play for different reasons with different expectations and with different styles.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7823188, member: 6801845"] Then I guess I would say that I stopped at making minimal changes because I don't see any reason to do more. I'd rather focus on telling stories. I can describe a gnome city as "Tinker gnome version of Las Vegas", and people know what I'm talking about. I want races to be distinct for reasons other than culture (although culture does come into play as well), and the base assumptions of D&D do an acceptable job of that. One of the things that always bugs me about sci-fi TV like Star Trek is that all aliens are basically humans with prosthetics. Not just physical form but attitudes and societies as well. I have modified the world from basic pseudo-medieval society because magic is going to change society. I've put a lot of thought into how existing races are going to interact, how various races are going to integrate into human dominated societies. Elves are stand-offish because they don't want to become attached. They come off as aloof because they live in the moment and may enjoy your company but know humans will be gone in the veritable blink of an eye. Dwarves are pragmatic to a fault, and embrace order because they need to function in a society with limited resources, cramped quarters, generally in a areas under constant threat. I also think common tropes can be useful, it helps people come up with variations on the theme that are more interesting. But that's just me. Want to rewrite every race, stand every trope on it's ear? While I don't see the point if you and your group enjoy it that's fantastic. Different people play for different reasons with different expectations and with different styles. [/QUOTE]
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DnD Stereotypes In The Home Game
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