Yes, i read it.I explained my reasoning in the thread I linked to.
No error you mention isn't something we see every single year since 1974
Yes, i read it.I explained my reasoning in the thread I linked to.
I know what the controversy is about. I was responding to a different point than you think I thought I was...The controversy about using generative AI is when it replaces artists . . . visual artists, writers, designers, etc.
Outside perhaps the programming industry, using AI to help generate code is not ethically controversial, although over reliance on it can lead to poor coding.
If D&D is using generative AI to create visual art or the writing and design of their books, I care about that. If the DDB team is using AI to help code the app, I'm only concerned if it leads to poor performance of the app.
However, I'm not a programmer, so may not be fully versed on the controversies surrounding the use of AI in coding.
In any case, WotC has pledged to not use AI to generate art, visual or writing. I'm pretty sure they haven't promised not to use AI in the coding of DDB.
They’re in the thread I linked to.Make an accusation, then bring the receipts. Otherwise you're just fanning the flames of AI hysteria with more hot air.
After you posted, I did go back and re-read the other thread. Like @bedir than, I'm just not seeing any credible reason to accuse WotC of using generative AI to write part of the adventure.They’re in the thread I linked to.
It’s on the first page of the character builder. Just tell players what content is permitted. If you are using content sharing, you could also do this by limiting which content you choose to share.As a DnDB DM, how do you restrict what content PCs in a campaign of yours can use? In the past you could only choose to not share your personal content with them, but if they had Acq Inc or Rick & Morty or whatever, they could still use it with said character in the campaign; but I was informed a while ago in a thread here that they had changed it, that you could not say "no Ravnica content allowed" on the campaign. Can't figure out where you do this though. Anyone have any idea?
Off-topic I know, I would've asked about this feature in the AMA but I hadn't thought it'd be necessary 'cuz.. someone said it was already implementedI just can't figure it out.
Doesn’t work if they purchased a license for any of the banned content, as far as I know.It’s on the first page of the character builder. Just tell players what content is permitted. If you are using content sharing, you could also do this by limiting which content you choose to share.
It’s on the first page of the character builder. Just tell players what content is permitted. If you are using content sharing, you could also do this by limiting which content you choose to share.
Ok so I see that they DID add this feature at some point, but it's not under the DM's campaign controls... It's under each individual character's settings when they're made. So you need to make sure each player has turned off all the stuff that you don't want to be used. That's kind of a pain, why isn't that something controllable on the DM-Campaign settings side?Doesn’t work if they purchased a license for any of the banned content, as far as I know.
Few of my players buy their own books, so I'll take your word for it!Doesn’t work if they purchased a license for any of the banned content, as far as I know.
You'll have to . . . trust your players! It's a "new-school" concept, but works pretty well in most cases.Ok so I see that they DID add this feature at some point, but it's not under the DM's campaign controls... It's under each individual character's settings when they're made. So you need to make sure each player has turned off all the stuff that you don't want to be used. That's kind of a pain, why isn't that something controllable on the DM-Campaign settings side?
Regardless, now I know, thank you... but yeah this should be able to be set from the DM's side.
This would save time, true. But doesn't solve the issue that if the player buys the books for themselves, you probably just have to ask them not to use it.Ok so I see that they DID add this feature at some point, but it's not under the DM's campaign controls... It's under each individual character's settings when they're made. So you need to make sure each player has turned off all the stuff that you don't want to be used. That's kind of a pain, why isn't that something controllable on the DM-Campaign settings side?
See my note above: players have always been able to access outside material, and DMs don't have the right to control what players can or can't buy. And players have always been able to put whatever they want on their character sheets. D&D operates on an assumption trust but verify, and the DM has the right to take appropriate steps if players are cheating or going beyond the scope of the campaign.Regardless, now I know, thank you... but yeah this should be able to be set from the DM's side.