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DnDBeyond non WotC content video game tie in?
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8009324" data-attributes="member: 6871653"><p>He seems like a guy with a lot of good ideas, but who has a hard time with the mechanical balance of of thing. He's credited for: </p><ul> <li data-xf-list-type="ul">Dragon Heist, which is a bunch of cool ideas put together haphazardly in a shallow adventure.</li> <li data-xf-list-type="ul">Stronghold and Followers, which has a lot of cool mechanics, but they are not balanced between them and interact poorly with the base system.</li> <li data-xf-list-type="ul">Wildemount, with its weird (maybe overly)strong spells and archetypes.</li> </ul><p></p><p>Anyway, he's not the only designer on these project, but I think he would really benefit by having a rule crafter ala Crawford when working on new ideas. To me he seems like a younger Mearls, awesome, brilliant and innovative ideas with poor implementation. nothing that cant be remedied with time and teamwork, though.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8009324, member: 6871653"] He seems like a guy with a lot of good ideas, but who has a hard time with the mechanical balance of of thing. He's credited for: [LIST] [*]Dragon Heist, which is a bunch of cool ideas put together haphazardly in a shallow adventure. [*]Stronghold and Followers, which has a lot of cool mechanics, but they are not balanced between them and interact poorly with the base system. [*]Wildemount, with its weird (maybe overly)strong spells and archetypes. [/LIST] Anyway, he's not the only designer on these project, but I think he would really benefit by having a rule crafter ala Crawford when working on new ideas. To me he seems like a younger Mearls, awesome, brilliant and innovative ideas with poor implementation. nothing that cant be remedied with time and teamwork, though. [/QUOTE]
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