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5E DnDBeyond non WotC content video game tie in?

darjr

I crit!
I think this is the first book of content in DNDBEYOND that isn’t WotC content and it’s a video game tie in, Legends of Runeterra.


At first blush this looks good.

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vincegetorix

Jewel of the North
The small city guide is super cool, and can be lifted to add a ''pirate city'' in any setting (Orlumbor or Mintarn in FR).

The faction, cult and bestiary is really fun: smokepowder monkey, small shark-rat hunting on the docks, pirate lords etc.

The subclasses are really too wordy and overpowered. The underwater barbarian can teleport at will and make an attack AS A BONUS ACTION every round! It can become immune to charm and fear not just when raging! The themes are cool though.

After a few updates, it can be a real useful supplement.

As for licensing, somewhere from Stormknight said on Reddit that they ask for permission to WotC before approaching DDB.

EDIT: Got confused with another company name. WotC was approached by the DDB's content team and gave its blessing, but I dont know what part Riot (the company making League of Legends) played.
 
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jgsugden

Legend
Th subclasses do not seem to be built into the character builder. If they decide to do that, I hope they allow us to exclude them specifically.
 

Matchstick

Explorer
The Legends of Runeterra digital card game is excellent IMO and free. Never played LOL, but I really like the card game.
 

Now. Where is the official Wizards-LoL tie in? Unless they do have plans to announce it? Sometime.
Rolling around in money would be what will happen.
 

ChaosOS

Hero
Supporter
I doubt WotC & Riot will ever directly collaborate - LoR is now seeking to eat MTGA's chunk of the online card market. Still, I'd love to see Runeterra stuff published through the OGL!
 






ChaosOS

Hero
Supporter
What's embarrassing is I think the design was done by James Haeck, a dmsguild adept and lead writer for dndbeyond. Good thing these ttrpg companies prioritize "culture fit" ...
 

Anything that's even tangential to LoL is probably a good move re: expanding the playerbase, even if LoL isn't the force it once was. If nothing else it has an interesting setting. Also glad to see Beyond doing third-party content. I mean, they really need to get all the WotC content up and running, which still isn't the case, but I'd love to see more third-party stuff on there, especially as they're moving into VTT territory.
 


I have mentioned several times about Wotc could test the idea of intercompany crossovers as potential hooks to get more fandom. Maybe some doors are starting to open to allow some possible intercompany crossovers. Riot could publish their own books of lore, totally agnostic system, but a Runeterra setting published by WotC wouldn't be totally imposible. Later other videogames or comic-strip (& manga) franchises could be adapted into D&D. If there was a Warcraft d20, why not a new Warcraft 5th Ed. published by WotC itself? (and a Diablo 4).

And if WotC is making money with these crossovers, then it will need a d20 system ready for other genres as space opera or far west, and we know the firearms sometimes can break the power balance.
 

What's embarrassing is I think the design was done by James Haeck, a dmsguild adept and lead writer for dndbeyond. Good thing these ttrpg companies prioritize "culture fit" ...
Frankly his work is hit or miss. And is on the poorly designed side mostly. Guild Adept works are also hit or miss. More training of them is needed. Or oversight. They sometimes put out garbage.
 

vincegetorix

Jewel of the North
Frankly his work is hit or miss. And is on the poorly designed side mostly. Guild Adept works are also hit or miss. More training of them is needed. Or oversight. They sometimes put out garbage.
He seems like a guy with a lot of good ideas, but who has a hard time with the mechanical balance of of thing. He's credited for:
  • Dragon Heist, which is a bunch of cool ideas put together haphazardly in a shallow adventure.
  • Stronghold and Followers, which has a lot of cool mechanics, but they are not balanced between them and interact poorly with the base system.
  • Wildemount, with its weird (maybe overly)strong spells and archetypes.

Anyway, he's not the only designer on these project, but I think he would really benefit by having a rule crafter ala Crawford when working on new ideas. To me he seems like a younger Mearls, awesome, brilliant and innovative ideas with poor implementation. nothing that cant be remedied with time and teamwork, though.
 

Anyway, he's not the only designer on these project, but I think he would really benefit by having a rule crafter ala Crawford when working on new ideas.
Honestly this applies to a huge amount of D&D stuff, including WotC stuff. I looked through these subclasses, and whilst they lean towards the "powerful" side, and the idea that someone other than a Fighter might take the shooter one is alarming and obviously not something you'd want to happen, they're better-designed and worded than most 3PP classes that seem well-regarded. Though I am really mystified why they don't say "Fighter" and "Rogue" and instead say "Martial" and "Rogue-ish".

Frankly, though, they needed someone like Crawford to go over the races for Ravnica and Theros. If he did, that's a bit embarrassing for him, because a number of them are well into the "underpowered" realm, and also don't do their job well mechanically. Likewise the Glory Paladin is fairly sad.

And I feel very certain some of the stuff in Xanathars, particularly our old friend Healing Spirit, wasn't run past Crawford.
 

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