D&D (2024) Table of Contents for Dungeon Masters Guide Leaked

The new DMG was on sale at a UK convention.

The new Dungeon Master's Guide has been sold at the MCM Comic Con in London UK this weekend, according to Reddit users Mr_Murdoc and Dusuno, and some material has been shared, including the Table of Contents. The book was officially on sale there, with D&D Beyond saying that "MCM Comic Con London attendees will be the first in the world to have an opportunity to purchase a physical copy of the 2024 Dungeon Master’s Guide!" 900 copies of the DMG were available for purchase at the convention.

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mamba

Legend
My issue is the DMG simply doesn't address the issues facing it's only reasonable audience, new DMs. It, instead, offers vague platitudes and meaningless conjecture while regurgitating freely available community advice.
I have not seen the 2024 version, so hard to say whether it offers something of value to new DMs

If you want a DMG, buy Kobold Press' or Level up's equivalent. Both of those have actual content in them.
I certainly have no issues with that advice. Chances are I end up with all three anyway
 

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mamba

Legend
Which Kobold Press book? My A5E gets a lot of use.
 

DinoInDisguise

A russian spy disguised as a t-rex.
Which Kobold Press book? My A5E gets a lot of use.
The Tales of Valiant Game Masters guide.

I have not seen the 2024 version, so hard to say whether it offers something of value to new DMs

I have not seen it either. I am basing my statement off the Table of Contents including, mostly, the same topics. I am not optimistic that WotC would make huge upgrades on these and not brag about it. But, hopefully, they prove me wrong.

The old DMG had great material, it was just difficult to find it due to poor organization. The same material with better organization is a great value proposition.

It had some. But far from enough to be worth a book. The good stuff could, and I'd argue should, just be merged into the other core books like Pathfinder does with the core rule book.
 


Tales and Chronicles

Jewel of the North, formerly know as vincegetorix
No, thanks.
Not even a different division in the content?
Like:
  • Adventurers Guide to Adventuring: player stuff, bastion and downtime.
  • Book of Threats and Treasures: monsters, npc and role-playing, magic items, dials to ramp up difficulties, traps, hazard etc
  • Inkwell of Many Worlds: world building and dungeon crafting.

That be ideal I think.
 

Parmandur

Book-Friend, he/him
Not even a different division in the content?
Like:
  • Adventurers Guide to Adventuring: player stuff, bastion and downtime.
  • Book of Threats and Treasures: monsters, npc and role-playing, magic items, dials to ramp up difficulties, traps, hazard etc
  • Inkwell of Many Worlds: world building and dungeon crafting.

That be ideal I think.
I derno, I thinknthe current setup works better than a 2 book setup, at least, and the PHB and MM are solid as-is.
 


Xeviat

Dungeon Mistress, she/her
Not even a different division in the content?
Like:
  • Adventurers Guide to Adventuring: player stuff, bastion and downtime.
  • Book of Threats and Treasures: monsters, npc and role-playing, magic items, dials to ramp up difficulties, traps, hazard etc
  • Inkwell of Many Worlds: world building and dungeon crafting.

That be ideal I think.
I love world building. 3E's Manual of the Planes and Deities and Demigods were my favorite books. While there are tons of great world building supplements out there, an official D&D one could be nice for exposing more people to it.
 

Alby87

Adventurer
I'm a "beginner", I started playing the game during the pandemic, so no previous experience before 5e. I've read the DMG14 cover to cover, it helped a lot but still needed to search online info to "connect the dots". Having DMG24 would have been really useful to start (I don't think the boxed set are really helpful here, too).

Then I found some really good 3rd party books that really helped me to "start anew" as DM. The Alexandrian "So you want to be a Gamemaster" is what a DM introductionary book should be (and a little more) and SlyFourish Lazy series is a collection of more tools and advice to start DMing in a serious manner. Only then, a lot of DMG14 clicked, with a lot of information on how to customize or create world, adventures, dungeon. It seemed like I got the book in the inverse order to truly dtart DMing.

I really wish that lot of DMG14 goodness will be published again as a "Toolbox" book, WotC can not let those tables and tools to be lost or not legally available. I don't think those will be in the Forgotten Realms Campaign Book, because the idea of using that book is not to create things.

It was teased (and if following the bi-annual core expansion books cycle that was in 5e 2014 era) that a Xanathar/Tasha combo book will be released with updates of what was cut out from the both books, updating subclasses. A lot of Xanathar's DM advice has been integrated, and a lot of player's content of Tasha has been integrated too. Make a more big book, add some advanced making tools and you have a sure seller with both player's and dm's content, while waiting old book stock ends.

Also... still only 4 pages for traps? Why are always so stingy about them?
 

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