Steel_Wind
Legend
I'm between yes and sometimes; however, as there was no "most of the time" answer I was inclined to answer "YES" as the one which seemed closest to the truth.
...but that gloss to YES - the "NPC's are for killing not talking" part lead me to not answer that way even though "YES" was closer to the truth than sometimes.
I stat out my big good guys too. I want to know what they can do and what they can't. It's important to the overall campaign for me to know that
. Even though they are there mainly for talking and not for killing.
I don't just world build for the Players or for use during a session. I do it for me. It's fun.
...but that gloss to YES - the "NPC's are for killing not talking" part lead me to not answer that way even though "YES" was closer to the truth than sometimes.
I stat out my big good guys too. I want to know what they can do and what they can't. It's important to the overall campaign for me to know that

I don't just world build for the Players or for use during a session. I do it for me. It's fun.