Do any of these characters sound fun to play?

Which ones are cool?

  • Coravris

    Votes: 11 28.9%
  • K'richt

    Votes: 13 34.2%
  • Krevian

    Votes: 19 50.0%
  • Lavant

    Votes: 12 31.6%
  • Sir Auroch

    Votes: 10 26.3%
  • None: go back to the drawing board

    Votes: 2 5.3%

Kugar

First Post
Ok I need some help here.

Background
I normally DM for my group, and was feeling a little burn out. Maybe more than a little since one of my players volunteered to DM for a while. Not to be the kind of person to turn down playing time, I agreed. The agreed starting level will be 10th. Now the new DM wants a concept and background, and I'm the type of player that will pick up whatever is left for the group.

Problem
I created 5 character concepts to cover most bases and like all of them. I will have to choose one and let the other four go.

That's all nice but where do we fit in
I have set up this poll to see which concepts are popular. So vote for whichever characters you think would be fun to play and not too much of a headache for a new DM.

Thank You :)
<hr>
The Characters
Coravris: Human Wizard - Neutral - A wizard who is just entering the twilight of his life and is tormented with the finality of death or the evil of Necromancy. He finds comfort fighting along other adventurers because it reminds him of his youth fighting evil.

K'rickt: Kobold Barbarian/Sorcerer - NG - Lone survivor of a tribe destroyed by humans. He joined an adventuring party in order to plot his revenge, but soon found that a society that doesn't eat its young has certain bonuses. He is still suspicious of societies he encounters and is very blunt about what does not promote the common "good" in most communities and tries to fix it. He will also fly into a rage when exposed to a situation where the weak are persecuted because they are different.

Krevian: Human(?) Rogue - CG - Five years ago Krevian was wining and dining (and conning) with the rich and popular. Until, well, um, the current political atmosphere um, changed, yeah. And the lapdogs of the older regime (cough: bounty hunters) still seek him to "rat out" his old friend. Since then he has been traveling with unwitting dupes (I mean adventures) that he uses as a good anti-assassin policy/fodder. Unfortunately, he constant company with paladins and clergy has left him with a rather nasty case of chronic conscience. On the plus side he has picked up a number of useful skills. (Maybe a doppel from the DragonStar Race Book)

Lavant of Asuth (sp?): Clr, or Clr/Wiz/PrC
A young junior priest of the god of knowledge has found relevant proof that the holy scriptures of many deities are lies propagated by an unholy alliance. While the quest for this knowledge has brought him closer to his deity, he is very conflicted. Does he reveal the secrets he has learned and risk schisming many religions - including quite a few "good" ones? Can he withstand the inevitable fallout in his own religion and his own faith? Does he dare do this while the age-old alliance is still strong and operating, if now how can he live keeping secrets this huge? He is a paradox - a cleric of knowledge filled of nothing but questions.

Sir Auroch of Lathander: Rgr/Pal or Ftr/Pal or Pal/PrCA simple woodsman turned who had risen to the point of leadership in the church. After a few years organizing troops and pushing around paper tigers he was tired, deflated, and in the middle of a crisis of faith. Then the visions started. One night he saw everything clearly again, a realized he was miserable. As he left the temple the only remnants of his tenure were his letter of resignation and the confusion he left behind. He was renewed and full of life. He returned to the only thing he ever loved - the life of an adventurer. After a few months his sword arm felt strong again and divine radiance coursed through his being. This time he came to the fight with new perspective and wisdom, becoming a more capable opponent of the darkness.
 
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Krevian

I picked him for a couple of reasons

1) I like rogues
2) I like a character who gives the GM plot hooks cause it usually means staring roles
3) I like a character who keeps something from the party it lends itself to the gaining of trust being role-played.
4) He just sounds cool.
 


I'm sorry I skewed your poll, but I thought every darned one of them was good!

The only help I can give is to find out one thing: Is your party deficient in either front-line fighting, or healing? If it is deficient in either one, then I would throw in with either the Kobold Barbarian sorcerer, or the Cleric of Laathander, respectively. All other things (magic use, stealth, personal diplomacy) can be tackled with brute force, if not efficiently. However, any party that cannot protect its vulnerable members, or any party that cannot replenish its ability to defend itself, is doomed, doomed, dooomed, doomed, DOOMED.

If both front-line and healing are covered, then choose the concept that looks farthest from what you have played in the past (even if it was a LOOONG time ago.) Pick that, and have fun!
 

Xarlen said:
You don't give the classes of the last two.

Maybe I'm biased, but I'd go with the wizard or the Kobold.

YEAH KOBOLDS.

Last two are clerics. I'm assuming Krugar is playing in a Forgotten Realms campaign.
 

Henry said:


Last two are clerics. I'm assuming Krugar is playing in a Forgotten Realms campaign.

Well, Lathander also has paladins. I wasn't sure.

Also, the Rogue looks interesting. I mean, exactly what Drawmack said. Roleplaying! And cute how he sees the party.

But, you could get roleplaying out of any of them. Hell, ALL of them look good. :)
 

Hi thanks for the input.

Lavant is a cleric, or a cleric Wizards looking for hallowed mage from Monte's Book of Hallowed Magic. I thought the plot ramifications and politics might be a little hard for a new DM to handle.

Sir Auroch is a Paladin, but with something else squished in. I wanted the personality to be devoted, but have experiences outside the orders. I was thinking Fighter or ranger to reflect early differences or Kinght of the Chalice from one of the splat books or Knight of the Pale from Hallowed Magic to represent a "different" type of palladinhood that he changed to.
 


Really difficult decision, and the poll seems to agree. I went with K'rickt over my next favorite Lavant mosly because I think a kobold done well, and not JUST for laughs would be excellent. Laughs are good, but he could be better. Now if th Lavant storyline will be important to the game, that would edge my vote over to him.
 


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