Kugar
First Post
Ok I need some help here.
Background
I normally DM for my group, and was feeling a little burn out. Maybe more than a little since one of my players volunteered to DM for a while. Not to be the kind of person to turn down playing time, I agreed. The agreed starting level will be 10th. Now the new DM wants a concept and background, and I'm the type of player that will pick up whatever is left for the group.
Problem
I created 5 character concepts to cover most bases and like all of them. I will have to choose one and let the other four go.
That's all nice but where do we fit in
I have set up this poll to see which concepts are popular. So vote for whichever characters you think would be fun to play and not too much of a headache for a new DM.
Thank You
<hr>
The Characters
Coravris: Human Wizard - Neutral - A wizard who is just entering the twilight of his life and is tormented with the finality of death or the evil of Necromancy. He finds comfort fighting along other adventurers because it reminds him of his youth fighting evil.
K'rickt: Kobold Barbarian/Sorcerer - NG - Lone survivor of a tribe destroyed by humans. He joined an adventuring party in order to plot his revenge, but soon found that a society that doesn't eat its young has certain bonuses. He is still suspicious of societies he encounters and is very blunt about what does not promote the common "good" in most communities and tries to fix it. He will also fly into a rage when exposed to a situation where the weak are persecuted because they are different.
Krevian: Human(?) Rogue - CG - Five years ago Krevian was wining and dining (and conning) with the rich and popular. Until, well, um, the current political atmosphere um, changed, yeah. And the lapdogs of the older regime (cough: bounty hunters) still seek him to "rat out" his old friend. Since then he has been traveling with unwitting dupes (I mean adventures) that he uses as a good anti-assassin policy/fodder. Unfortunately, he constant company with paladins and clergy has left him with a rather nasty case of chronic conscience. On the plus side he has picked up a number of useful skills. (Maybe a doppel from the DragonStar Race Book)
Lavant of Asuth (sp?): Clr, or Clr/Wiz/PrC
A young junior priest of the god of knowledge has found relevant proof that the holy scriptures of many deities are lies propagated by an unholy alliance. While the quest for this knowledge has brought him closer to his deity, he is very conflicted. Does he reveal the secrets he has learned and risk schisming many religions - including quite a few "good" ones? Can he withstand the inevitable fallout in his own religion and his own faith? Does he dare do this while the age-old alliance is still strong and operating, if now how can he live keeping secrets this huge? He is a paradox - a cleric of knowledge filled of nothing but questions.
Sir Auroch of Lathander: Rgr/Pal or Ftr/Pal or Pal/PrCA simple woodsman turned who had risen to the point of leadership in the church. After a few years organizing troops and pushing around paper tigers he was tired, deflated, and in the middle of a crisis of faith. Then the visions started. One night he saw everything clearly again, a realized he was miserable. As he left the temple the only remnants of his tenure were his letter of resignation and the confusion he left behind. He was renewed and full of life. He returned to the only thing he ever loved - the life of an adventurer. After a few months his sword arm felt strong again and divine radiance coursed through his being. This time he came to the fight with new perspective and wisdom, becoming a more capable opponent of the darkness.
Background
I normally DM for my group, and was feeling a little burn out. Maybe more than a little since one of my players volunteered to DM for a while. Not to be the kind of person to turn down playing time, I agreed. The agreed starting level will be 10th. Now the new DM wants a concept and background, and I'm the type of player that will pick up whatever is left for the group.
Problem
I created 5 character concepts to cover most bases and like all of them. I will have to choose one and let the other four go.
That's all nice but where do we fit in
I have set up this poll to see which concepts are popular. So vote for whichever characters you think would be fun to play and not too much of a headache for a new DM.
Thank You

<hr>
The Characters
Coravris: Human Wizard - Neutral - A wizard who is just entering the twilight of his life and is tormented with the finality of death or the evil of Necromancy. He finds comfort fighting along other adventurers because it reminds him of his youth fighting evil.
K'rickt: Kobold Barbarian/Sorcerer - NG - Lone survivor of a tribe destroyed by humans. He joined an adventuring party in order to plot his revenge, but soon found that a society that doesn't eat its young has certain bonuses. He is still suspicious of societies he encounters and is very blunt about what does not promote the common "good" in most communities and tries to fix it. He will also fly into a rage when exposed to a situation where the weak are persecuted because they are different.
Krevian: Human(?) Rogue - CG - Five years ago Krevian was wining and dining (and conning) with the rich and popular. Until, well, um, the current political atmosphere um, changed, yeah. And the lapdogs of the older regime (cough: bounty hunters) still seek him to "rat out" his old friend. Since then he has been traveling with unwitting dupes (I mean adventures) that he uses as a good anti-assassin policy/fodder. Unfortunately, he constant company with paladins and clergy has left him with a rather nasty case of chronic conscience. On the plus side he has picked up a number of useful skills. (Maybe a doppel from the DragonStar Race Book)
Lavant of Asuth (sp?): Clr, or Clr/Wiz/PrC
A young junior priest of the god of knowledge has found relevant proof that the holy scriptures of many deities are lies propagated by an unholy alliance. While the quest for this knowledge has brought him closer to his deity, he is very conflicted. Does he reveal the secrets he has learned and risk schisming many religions - including quite a few "good" ones? Can he withstand the inevitable fallout in his own religion and his own faith? Does he dare do this while the age-old alliance is still strong and operating, if now how can he live keeping secrets this huge? He is a paradox - a cleric of knowledge filled of nothing but questions.
Sir Auroch of Lathander: Rgr/Pal or Ftr/Pal or Pal/PrCA simple woodsman turned who had risen to the point of leadership in the church. After a few years organizing troops and pushing around paper tigers he was tired, deflated, and in the middle of a crisis of faith. Then the visions started. One night he saw everything clearly again, a realized he was miserable. As he left the temple the only remnants of his tenure were his letter of resignation and the confusion he left behind. He was renewed and full of life. He returned to the only thing he ever loved - the life of an adventurer. After a few months his sword arm felt strong again and divine radiance coursed through his being. This time he came to the fight with new perspective and wisdom, becoming a more capable opponent of the darkness.
Last edited: