Do Entangle, Grease and Web ruin D&D?

I do see a small number of DM's who want to eliminate any spell that does something besides deal damage. It's not a position I agree with, and a D&D game that has no harmful spells except damage dealers seems less fun to me in play. I like the broader tactical options in play, and reducing all spells to just "damage or information or buffing" just seems to cheapen it for me.

Grease, Web, and Entangle all have in common that they restrict movement by area, and they are persistent. Since we use miniatures and a battlemat, this is not a problem for us, since spell effects are marked with wet erase - same as for any wall spell or fog effect. Perhaps it's because Web has such a NASTY requirement for movement (either excessive strength or a skill which no one but rogues seem to take) that people get upset with it.

If web becomes a problem, I would suggest one fix would be to simplify the "stuck" rules - make it like jump, with solid DC's per target. Perhaps the move is at least 5 feet per round, and a dc10 check will make it ten feet, dc 15 will be 15 feet, etc. - making it a little easier to adjudicate, and ensuring that people with bad dice rolls won't be sitting immobile the entire time. Perhaps entangle could be edited the same way, making the target numbers easy for a player to eyeball in the middle of combat. It doesn't make sense to me that they should go to all the trouble of de-powering hold person, yet another 2nd level spell ALL BUT makes a person helpless.
 

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Faerl'Elghinn said:
Nope. Briar Web ruins Dungeons & Dragons.

Well since I am currently playing a druid in our campaign I will say that entangle, briar web, and spike stones are very powerfull in the right circumstances.

Now I will also say that some of these spells can be as damaging to the party as to the creatures they face.

Giving the party the ability to dictate the battlefield will give them an advantage, but when the enemy has the same ability I think it evens out.
 



Essentially, every spell in D&D ruins the game. They all make it easier for the players and harder on the monsters. But it also works in reverse.
 

I've seen either spell have a singificant combat impact. I've seen both have little to no impact.

Just like any other appropriately powerful spell, really.
 

Hmm...I'll have to check my contributor's copy, but IIRC there's quite a few ettercaps in Region I that have Web in their arsenal. but then again, they're goony spider guys.

As for the utility of spells like Grease and Web...I dunno. I've used Grease to devastating effect in a campaign (foggy, steep arch/bridge, Gust of Wind...) but Web IMO becomes fairly useless at higher levels and against certain creatures - try it on a girillion sometime. Yeesh.
 

Darklone said:
I have a long list of other spells which I would think they are killing D&D ... but not any below spell level 4 ;)
Not enlarge person? That spell has single-handedly ruined my game. A 1st-level spell that gives +2 to Str (that stacks with most other buffs), 10 ft. reach, and makes weapons do more damage isn't so bad for a straight spellcaster...but is way too nice for a figher with 1 level of sorcerer.
 

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