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Do Flaming and Flaming Burst stack?
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<blockquote data-quote="Hypersmurf" data-source="post: 876212" data-attributes="member: 1656"><p>I'm going to try one more analogy to explain my position.</p><p></p><p>Picture Protection from Elements as a Countermissile Battery, with a magazine of (say) 60 Countermissiles.</p><p></p><p>Resist Elements is a Battery with a magazine of 12 Countermissiles, that restock at the start of each round.</p><p></p><p>Any given point of fire damage is an incoming Missile.</p><p></p><p>And the PfE Battery and the RE Battery <em>don't know about each other</em>.</p><p></p><p>The evil sorcerer throws three 5-point Fire Orbs - which show up on scanners as three clusters of five incoming Missiles.</p><p></p><p>First cluster - PfE and RE each launch 5 Countermissiles.</p><p>Second cluster - PfE and RE each launch 5 Countermissiles.</p><p>Third cluster - RE launches its last 2 Countermissiles, and PfE fires off 5.</p><p></p><p>PfE has 45 Countermissiles left in its magazine; RE restocks at the start of the next round.</p><p></p><p>After a few rounds of combat, PfE is down to 5 Countermissiles.</p><p></p><p>The sorcerer launches another barrage.</p><p></p><p>PfE and RE both launch five Countermissiles at the first Orb - PfE expires.</p><p></p><p>RE takes out the second Orb.</p><p></p><p>But for the third Orb, with five incoming Missiles, RE has only 2 Countermissiles left. Three get through - the caster takes 3 points of Fire damage.</p><p></p><p><em>That's</em> how I view overlapping.</p><p></p><p>Now Endure Elements, on the other hand, <em>does</em> know about Resist Elements - because the spell descriptions say so - but not PfE. So as long as Resist Elements is running, the gunners in the Endure Elements Battery can drink coffee and hang around on Yellow Alert.</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 876212, member: 1656"] I'm going to try one more analogy to explain my position. Picture Protection from Elements as a Countermissile Battery, with a magazine of (say) 60 Countermissiles. Resist Elements is a Battery with a magazine of 12 Countermissiles, that restock at the start of each round. Any given point of fire damage is an incoming Missile. And the PfE Battery and the RE Battery [i]don't know about each other[/i]. The evil sorcerer throws three 5-point Fire Orbs - which show up on scanners as three clusters of five incoming Missiles. First cluster - PfE and RE each launch 5 Countermissiles. Second cluster - PfE and RE each launch 5 Countermissiles. Third cluster - RE launches its last 2 Countermissiles, and PfE fires off 5. PfE has 45 Countermissiles left in its magazine; RE restocks at the start of the next round. After a few rounds of combat, PfE is down to 5 Countermissiles. The sorcerer launches another barrage. PfE and RE both launch five Countermissiles at the first Orb - PfE expires. RE takes out the second Orb. But for the third Orb, with five incoming Missiles, RE has only 2 Countermissiles left. Three get through - the caster takes 3 points of Fire damage. [i]That's[/i] how I view overlapping. Now Endure Elements, on the other hand, [i]does[/i] know about Resist Elements - because the spell descriptions say so - but not PfE. So as long as Resist Elements is running, the gunners in the Endure Elements Battery can drink coffee and hang around on Yellow Alert. -Hyp. [/QUOTE]
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Do Flaming and Flaming Burst stack?
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