Doug McCrae
Legend
Should it though? Surely that would only work in a low magic game, otherwise you'd have a heck of a lot of backstory to write.Reynard said:*Every* magic item can have a story and be more than its plusses.
Should it though? Surely that would only work in a low magic game, otherwise you'd have a heck of a lot of backstory to write.Reynard said:*Every* magic item can have a story and be more than its plusses.
Doug McCrae said:Should it though? Surely that would only work in a low magic game, otherwise you'd have a heck of a lot of backstory to write.
Raven Crowking said:Then again, there aren't many people that argue that something was up to DM Fiat in one thread, argue the same thing is utterly predictable in another thread, and fail to see where their so-called logic leads one to believe that they are arguing simply to be contrary (or are, themselves, irrational).
Reynard said:Originally Posted by Doug McCrae
Should it though? Surely that would only work in a low magic game, otherwise you'd have a heck of a lot of backstory to write.
Why not? I mean, it isn't a +1 Sword. it is Grimfang, blade of the Goblin King of Old, found beneath the offal of a wyrm that long ago decided to make the goblins' warren its lair. It has been lost for hundreds of years, and now sits in the hands of the intrepid adventurers thatn defeated the foul dragon. It happens to have a+1 enhancement bonus.
Vocenoctum said:See, that's part of the problem though, because in this thread I've repeatedly asked about other items, and been told that all things are mysterious and special.
Even Gauntlets of Ogre power!![]()
The first part is in quotes, but it doesn't have attribution, so I'm not sure who made that assertion.
It's easy to focus on Stormbringer and ignore that Elric's ancestral armor. He probably also had a real nice set of enchanted boots and such... not everything is important.
At the risk of throwing the thread off on a bit of a tangent the Elric universe, much like Tolkien, was one with little in the way of magical gear. I find a suggestion that Elric was wearing magic boots but Moorcock never bothered to mention them about as credible as saying Frodo was packing some Gloves of Dex.Raven Crowking said:Don't forget his Muffler of Warmth, either.
I think the two statements are closer than you make it out to be though. If Gauntlets of Ogre Power aren't special in my game, then my game isn't desireable to such a person. This extends to all magic items for some folks, though perhaps not for you.Raven Crowking said:Sure, the gauntlets can be mysterious. That doesn't mean that they have to be. I think the quote you are referring to had more to do with individual preference than an absolute statement that GoOP must be myseriously imbued with mystery-ness.As I recall, it was an IF/THEN statement, as in "IF GoOP are not special in your game, THEN I don't want to play in your game." Not the same thing as saying they must be special in your game.
I don't think anyone really meant that though is my point. It's just an extreme example of the opposite of what one side is saying, rather than being an accurate view of the opposing side.It is in quotes (rather than a QUOTE tag) to differentiate it from the rest of the text as a seperate phrase. However, I am sure I could pull several equivilent quotes from this thread.
True, but I do think there's a matter of degree. The idea is that even random items (such as a wand of wonder) were somewhat predictable because they always did the same range of things. You didn't swing a +1 longsword and consult a table to see if it exploded instead of doing damage to the enemy. There were specific items of unpredictability, vs "magic items" being unpredictable.I agree with you that story (and unique bennies/non-stat-related atmosphere bits) adds more to an item than random rolls. OTOH, "randomness" and "predictability" are (as the words are normally used) opposites, and I brought up the random items in that context.
Don't forget his Muffler of Warmth, either.![]()