Do Monsters Dream of Vampire Sheep?

Starglim said:
The stabilisation roll is the same always, regardless of stats, so it shouldn't be hard to resolve to one percentage roll the chance that an NPC stabilises before he dies. In fact, I've just done it:

Hitpoints when dropped / Stabilisation
-1 / 61%
-2 / 57%
-3 / 52%
-4 / 47%
-5 / 41%
-6 / 34%
-7 / 27%
-8 / 19%
-9 / 10%

Edit: Based on this, if an NPC always does the equivalent of taking 10 on this check, all NPCs dropped to -1 to -3 survive for at least one hour and all NPCs abandoned on -4 or lower perish. I'll leave the question of how many survive and recover (after 9 hours) for someone else.



THIS I can live with.....yoinked!!!!!


Thanks everyone!
 
Last edited:

log in or register to remove this ad

If the players drop a mook to 0 or lower, he's dead. Only significant characters have a chance of surviving. And it's not a *good* chance, since the PCs are probably going to play mumblety-peg with the dropped foes' ribs before they leave the scene. Few bad guys survive being stabbed in the chest an extra twelve times...
 

In my games we have an unwritten understanding that the PCs CDG the enemies after each battle, take 20 on search checks to loot them unless time doesn't permit, and so on.
 

Sithobi1 said:
In my games we have an unwritten understanding that the PCs CDG the enemies after each battle, take 20 on search checks to loot them unless time doesn't permit, and so on.
Likewise unless otherwise given. However, I still keep track of enemies on negative HP. It's useful for situations like these:
Enemy casting mass healing spell. Even a Mass CLW can get everyone back up and fighting (although they'll die fast). BBEGs capable of using it cast it just before they flee as a distraction.
When a group of sentient enemy retreat, they drag their casualties with them. I need to know which ones they bury/burn/eat and which ones could be healed up by the time the PCs meet that group again. Likewise if the PCs have to retreat.
The PCs at low levels sometimes take prisoners. Low levels is defined as "when the cleric can't burn a spell slot for a speak with dead".
 

Remove ads

Top