Starglim said:The stabilisation roll is the same always, regardless of stats, so it shouldn't be hard to resolve to one percentage roll the chance that an NPC stabilises before he dies. In fact, I've just done it:
Hitpoints when dropped / Stabilisation
-1 / 61%
-2 / 57%
-3 / 52%
-4 / 47%
-5 / 41%
-6 / 34%
-7 / 27%
-8 / 19%
-9 / 10%
Edit: Based on this, if an NPC always does the equivalent of taking 10 on this check, all NPCs dropped to -1 to -3 survive for at least one hour and all NPCs abandoned on -4 or lower perish. I'll leave the question of how many survive and recover (after 9 hours) for someone else.
THIS I can live with.....yoinked!!!!!
Thanks everyone!
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