youspoonybard
First Post
Oh ok.
Thank goodness.
Thank goodness.
Particle_Man said:Since Wights are described as medium undead, with the size and weight of a human, you might place restrictions on what actually becomes a wight (a wight dragon?)![]()
Mouseferatu said:I've had my disagreements with the Great Smurf before, but in this case, I'm right there beside him. Negative levels are not penalties per se. They're a form of damage. If you're hit with one enervation for 3 negative levels, and a second enervation for 2 negative levels, you've got 5 negative levels.
SRD said:A creature takes the following penalties for each negative level it has gained.
–1 on all skill checks and ability checks.
–1 on attack rolls and saving throws.
–5 hit points.
–1 effective level (whenever the creature’s level is used in a die roll or calculation, reduce it by one for each negative level).
If the victim casts spells, she loses access to one spell as if she had cast her highest-level, currently available spell. (If she has more than one spell at her highest level, she chooses which she loses.)
SRD said:Stacking Effects: Spells that provide bonuses or penalties on attack rolls, damage rolls, saving throws, and other attributes usually do not stack with themselves...
Same Effect More than Once in Different Strengths: In cases when two or more identical spells are operating in the same area or on the same target, but at different strengths, only the best one applies.
Someone said:There´s a Wight template in Savege Species, IIRC.
dragonsworn said:If the effects of Envervation stack, can undead targeted with this spell get the benefit of the temp HP more than once?