• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Do Myconids drown?


log in or register to remove this ad

Do myconids require breathing air to survive? If so they drown, if not they don't.

Seriously, in all the various times that myconids have been presented it never says whether they have a resiratory system of any sort?

I demand to have a Slayer's guide to Myconids published.
 



What shall we do with a drowning mushroom?
What shall we do with a drowning mushroom?
What shall we do with a drowning mushroom?
Deep down in the dungeon

Slice 'im and dice 'im and serve with garlic
Slice 'im and dice 'im and serve with garlic
Slice 'im and dice 'im and serve with garlic
Deep down in the dungeon

(chorus)

Dry 'im on a fire and breathe the smoke in
Dry 'im on a fire and breathe the smoke in
Dry 'im on a fire and breathe the smoke in
Deep down in the dungeon

(chorus)

Render 'im down and bottle his juices
Render 'im down and bottle his juices
Render 'im down and bottle his juices
Deep down in the dungeon
 

Vhane said:
Now that you mention it I'm sure we'll get a slayers guide on this they pick odd critters.

You consider Sahaguin, Dragons, Bugbears, Trolls, Gnolls, Winter Wolves, Centaurs, Troglodytes, and Hobgoblins "odd critters"?

They certainly aren't when compared with most of the other monsters...

Mongoose made the Slayer's Guides to focus on some of the creatures that are used the most by DMs, but which aren't detailed very heavily (hence, no Slayer's Guide to Orcs, Goblins, or Kobolds yet).

In a regular D&D campaign, you're much more likely to run into a Hobgoblin or Myconid than a Chuul, Krenshar, or Tojanida.
 

They also did Slayers guide to amazons.

I've never heard of anyone encountering those in a campaign EVER.

Winterwolves was also an odd choice.
 
Last edited:

Winter Wolves were selected specifically because they were a little outside the norm. In addition, Mongoose wanted their first PDF "Mini-Slayer's Guide" to be about half the size of a normal Slayer's Guide, so it was necessary to choose a monster that probably wouldn't "fill up" a full-sized Slayer's Guide. On the other hand, winter wolves are intelligent creatures that have their own society and culture, and are thus within the spectrum of creatures that a Slayer's Guide could focus on.

But, not to hijack this thread any further, the 2nd Edition Monstrous Manual states:
Myconids live in Underdark regions...Myconids try to find isolated spots away from civilized areas. These communities will usually be near water, for they like dampness.
I'd be willing to bet that they don't really need to breathe (they certainly don't need air to speak aloud, as they communicate solely through rapport spores), and thus could function perfectly well underwater for extended periods of time. But that's just my opinion.

And until the myconid becomes Open Game Content, I doubt that we'll ever see a Slayer's Guide to Myconids. Maybe we'll be lucky and the little fungus-men will show up in the Monster Manual II. (I'm assuming that will eventually become Open Game Content; has anyone heard one way or the other?)

Johnathan M. Richards
Author, "The Mini-Slayer's Guide to Winter Wolves"
 

If you're using earth science they will need air, as almost all energy-producing reactions in multicellular organisms involve oxidation of organics. But since this is a fantasy world, the answer is whatever you want it to be.

Note that communication would be drastically slowed underwater, since spores designed to aerosolise in air would not function nearly as well underwater.
 


Into the Woods

Remove ads

Top