I really like Mr. Sparkle s festival idea.Mr. Sparkle said:In one of the campaigns I play in, there is an annual festival which is a major social and political event (my character got married at the last one). We get to run a session that is not a typical adventure with contests, intrigue and lots of roleplaying.
Anyhow, one of the events at the festival is an auction for high-powered magic items.
Mr. Sparkle said:In one of the campaigns I play in, there is an annual festival which is a major social and political event...
Anyhow, one of the events at the festival is an auction for high-powered magic items. Usually, there are at least 2 items up for sale that each character might be interested in, though we can normally only afford to buy one.
Mallus said:But what about the joy of improvising; the pleasure of using the fairly-wrong tool for the job in a clever fashion becuase that's the only tool you've got?
Don't me wrong, as a player I enjoy a good shopping expedition as much as the next PC. But I can't help but remember how entertaining it was playing in older campaigns where magic wasn't rare per se, just less ummm, commercial. I had a lot of fun trying to turn the tide in combat with a Decanter of Endless Water or an Eversmoking Bottle. In a sense, I think being able to purchase what you believe to be your optimal magic-item loadout cheats you out of some of the fun of playing.
Besides, magic ought to be a little cantakerous, tricky, and spiteful. Never exactly what you need but always what you cannot do without.