taliesin15
First Post
That government thread prompts me to ask this question: if a high lvl adventurer decides to become King/Baron/Chief whatever, should s/he have to continue to adventure to keep his/her skills sharp?
taliesin15 said:That government thread prompts me to ask this question: if a high lvl adventurer decides to become King/Baron/Chief whatever, should s/he have to continue to adventure to keep his/her skills sharp?
Well, first you make sure your name is Tellah and that your daughter is seeing this nancyboy bard you don't approve of...Lanefan said:This is a question that's been bugging me for many, many years: how *do* adventuring skills decay? How can the game have a wizard who has let her skills lapse such that she only remembers how to cast 3 spells of the 47 she used to know?
Only thing that I can come up with off the cuff - age penalties. Level drain would do it, but not in the right way.How can the rules give us a Thief who at one time could lift your coin purse from a different area code yet has lost his touch such that now he couldn't pick your pocket if you held it open for him? The veteran knight who has run to seed? All these can be found in fantasy, and all can be great NPC's, but how (mechanically) do they get to where they are?
The old uberelf assumption works off the idea that elves are out there kicking ass and taking names 24/7, though, and one of the standard fantasy troped regarding elves is that they tend to be the retreating type. Divorced from the normal coming and going of the world unless roused. Not much exp to be had in frolicing in moonlit glades, getting drunk off feywine, and doin' it for endless years. Gez also had a take on the issue that I'm rather fond of. Basically it states that elves naturally gravitate to a wild, feral, fey-like state if left to their own devices long enough, and that the function of their trance (rather than sleep) is to keep reliving their memories in order to stave that backsliding off.Another reason this becomes relevant is this: Elves live for ages. If they kept advancing in levels (in anything) for all that time they'd all be level 85 by the time they got old, so, realistically, there needs to be a way for them to shed these extra levels...but how?
If you mean a personal adventure away from his governing duty? That's up to the PC (and player).taliesin15 said:That government thread prompts me to ask this question: if a high lvl adventurer decides to become King/Baron/Chief whatever, should s/he have to continue to adventure to keep his/her skills sharp?
Also, keep in mind that with 3e rules for level-appropriate encounters, it is unlikely that a high-level NPC is going to run into anything challenging enough to result in a level boost.Sejs said:The old uberelf assumption works off the idea that elves are out there kicking ass and taking names 24/7, though, and one of the standard fantasy troped regarding elves is that they tend to be the retreating type. Divorced from the normal coming and going of the world unless roused. Not much exp to be had in frolicing in moonlit glades, getting drunk off feywine, and doin' it for endless years. Gez also had a take on the issue that I'm rather fond of. Basically it states that elves naturally gravitate to a wild, feral, fey-like state if left to their own devices long enough, and that the function of their trance (rather than sleep) is to keep reliving their memories in order to stave that backsliding off.