Odhanan
Adventurer
For the adventure to be adequately engaging and in the end, satisfying for the players involved, I do think there needs to be a momentum and finally, some sort of climax to the adventure, yes.
Whether this is effectively a "boss" to overcome or some sort of other obstacle, a combat or not, is another matter entirely. I do not think there needs to be a monster to beat particularly, but some sort of obstacle or climactic situation to resolve, yes, definitely, simply because of this momentum I was talking about.
If the level of dramatic intensity (whether it'd be obstacles, confrontations, puzzles whatever) remains constantly the same players will get used to it and in most instances, will become bored in some way.
Idem, any adventure needs closure at some point, even if it was running "in the background" for some time. The main threads need to come together at some point for the adventure/campaign to be satisfying dramatically speaking. This is not to say some mysteries can't remain, some can: that's like ending a movie by an opening towards a potential pre/sequel, but it shouldn't be more important to the end of the adventure than the closure itself.
Whether this is effectively a "boss" to overcome or some sort of other obstacle, a combat or not, is another matter entirely. I do not think there needs to be a monster to beat particularly, but some sort of obstacle or climactic situation to resolve, yes, definitely, simply because of this momentum I was talking about.
If the level of dramatic intensity (whether it'd be obstacles, confrontations, puzzles whatever) remains constantly the same players will get used to it and in most instances, will become bored in some way.
Idem, any adventure needs closure at some point, even if it was running "in the background" for some time. The main threads need to come together at some point for the adventure/campaign to be satisfying dramatically speaking. This is not to say some mysteries can't remain, some can: that's like ending a movie by an opening towards a potential pre/sequel, but it shouldn't be more important to the end of the adventure than the closure itself.