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<blockquote data-quote="malraux" data-source="post: 5121909" data-attributes="member: 24352"><p>Just an update after having this in place for a few sessions.</p><p></p><p><strong>It rocks!</strong> In the last session, it was the awesomest fights we've had in a long time. The PCs were defending two different gates from giants and their minions trying to break through. A few of the uses included:</p><ul> <li data-xf-list-type="ul">The fighter jumped off the ramparts and put all his weight onto his polearm as an attack against on of the giants. (athletics vs ref)</li> <li data-xf-list-type="ul">The rogue did a handspring onto the back of a roc to get on top of it to be able to continually attack it. (acrobatics vs ref)</li> <li data-xf-list-type="ul">A behir had swallowed the fighter, so the wizard used his knowledge of the behir's anatomy to immitate that scene in Temple of Doom where the priest pulls the guy's heart out to extract the fighter. (arcana vs fort)</li> <li data-xf-list-type="ul">The bard activated his wall walker boots, ran down the wall and imitated a rock star at the end of a concert by smashing his lute on top of the giant's head to finish him off. (diplomacy vs ref)</li> </ul><p></p><p>In short, using this power let everyone be really descriptive, play out their characters, and really draw everyone into the game. Sure, it kinda broke some of the rules, like the fighter was able to jump down from 50 feet up without taking damage, or the mage was able to get someone out of the behir's stomach, which there's not an official mechanic for doing that. But at the paragon level, I feel that PCs should be able to lightly bend reality. And the plus side is everyone gets really cinematic combat and stays engaged in what's happening.</p></blockquote><p></p>
[QUOTE="malraux, post: 5121909, member: 24352"] Just an update after having this in place for a few sessions. [B]It rocks![/B] In the last session, it was the awesomest fights we've had in a long time. The PCs were defending two different gates from giants and their minions trying to break through. A few of the uses included: [LIST] [*]The fighter jumped off the ramparts and put all his weight onto his polearm as an attack against on of the giants. (athletics vs ref) [*]The rogue did a handspring onto the back of a roc to get on top of it to be able to continually attack it. (acrobatics vs ref) [*]A behir had swallowed the fighter, so the wizard used his knowledge of the behir's anatomy to immitate that scene in Temple of Doom where the priest pulls the guy's heart out to extract the fighter. (arcana vs fort) [*]The bard activated his wall walker boots, ran down the wall and imitated a rock star at the end of a concert by smashing his lute on top of the giant's head to finish him off. (diplomacy vs ref) [/LIST] In short, using this power let everyone be really descriptive, play out their characters, and really draw everyone into the game. Sure, it kinda broke some of the rules, like the fighter was able to jump down from 50 feet up without taking damage, or the mage was able to get someone out of the behir's stomach, which there's not an official mechanic for doing that. But at the paragon level, I feel that PCs should be able to lightly bend reality. And the plus side is everyone gets really cinematic combat and stays engaged in what's happening. [/QUOTE]
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