Kwalish Kid
Explorer
That was me and no, it's not really similar.MerricB said:Heh.
It's just one of those things. Someone made the comment that the 4e rules will make it harder to represent Dragonlance, and it it dawned on me that Dragonlance had done a few things similar to what the 4e designers have done.
For the Dragonlance project, the project team tried to develop a campaign world and epic story arc that would reproduce AD&D mechanics as faithfully as possible, with a few unique elements thrown in. In the development of 4E, the project team tried to design a fantasy RPG system that would capture essential play elements of D&D and desired fantasy settings regardless of the story elements of particular D&D franchises.
4E gets rid of none of these things. They are, as far as I can tell, simply on a different release schedule.Consider:
No Half-Orcs, Halflings or Gnomes in Dragonlance.
Instead, you get Kender and Tinker Gnomes.
4e gets rid of Half-Orcs and Gnomes, and the Halfling takes the good bits of the Kender (it did so in 3e, strictly. They're no longer hobbits).
A nice comparison, except that Draconians are not much like Dragonborn and Irda are definitely not like Eladrin.Dragonlance adds Draconians. 4e has Dragonborn.
Dragonlance has Irda. 4e has Eladrin.
Now I think that 4E can be adapted for Dragonlance of any age, but there is really little basis for comparison.
 
				
 
 
		 
 
		
 
 
		 Some 4e options just may not work, or they may be considered "non-standard."  There are all sorts of ways of tackling things.
  Some 4e options just may not work, or they may be considered "non-standard."  There are all sorts of ways of tackling things. 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		