Patlin
Explorer
4e seems to hold the promise that they're going to take a lot of the cool ideas they've had sine 3.x came out and put them together as a coherent whole so that the game as a whole can benefit from them, rather than just the johnny-come-lately prestige classes.
For example, take immediate actions. They're fun, and I like them. Strange the monsters I fight (from MM1) hardly ever take advantage of them, though. Now it appears Dragons will have immediate actions to use against you, which is kind of cool.
As we get closer to publication, more and more examples of this should appear.
I also hope it'll be easier to DM than those huge 3.x stat blocks.
For example, take immediate actions. They're fun, and I like them. Strange the monsters I fight (from MM1) hardly ever take advantage of them, though. Now it appears Dragons will have immediate actions to use against you, which is kind of cool.
As we get closer to publication, more and more examples of this should appear.
I also hope it'll be easier to DM than those huge 3.x stat blocks.