Mad Mac said:
That is simply ridiculous. If one group has a problem with the monk, (or any other class) Wizards must yank it from the core rules? That sounds fair...NOT!
Based on your reading of this thread, what on earth gives you the sense that my opinion about the monk is isolated in my gaming group? If this thread is anything to go by, my problems with the monk are anything but unique. I have just moved cities and met members of three local gaming groups here; in all three cases, the GM does not allow monks.
Obviously, without market research, neither of us can know how large a constituency my group represents but, from my own experience both in meeting other gamers in person and interacting with other gamers online, there seems to be a pretty high level of disapproval for this class's presence in the core rules.
I'm willing to bet that the number of people who like or are at least indifferent to the monk vastly outnumber those who can't imagine playing D&D outside of some home-brewed, Europeon setting that doesn't resemble any published Campaign Setting.
You are free to bet. I would bet the opposite way but that's in part because both of our samples are self-selecting. However, the reason I clipped this part of your response is because of your opinion that Kingdoms of Kalamar, Greyhawk and the like don't have a European flavour. These settings clearly do. If you think a campaign can only have a European flavour if it has a neon sign on the front of its books saying
THIS IS EUROPE then I suppose they don't but by any other reasonable standard, they do.
The Monk also fills a niche no other class does, currently.
In part, that's because nowhere outside of East Asia is there any tradition of a type of warrior who is more effective without weapons than with.
It also has a long history with the game, and is really the only "Asian" class that even requires new mechanics to justify. Creating new Samurai, Ninja, Wu-jen, Shaman, ect
How, exactly, can a shaman be created using the core rules?
Overall, I think the Monk(while it can be improved as a class) adds more to the game than it takes away,
If the class were properly supported with sufficient resources in the core rules, I might well agree with you. Remember: my argument is not that the monk should be stricken from the core; my argument is that unless WOTC puts other East Asian things in the core, the monk doesn't belong there.
Aaron L said:
But it isn't indisputable that the monk is culturally out of place. The culture presented in the Handbook is the culture of Greyhawk, in which the monk is well in place.
Just because the creators of Greyhawk think the monk fits in their setting does not mean it does. It just results in Greyhawk being a flawed setting. The fact is that the monk's prominence is one of the things that makes the setting unattractive because the setting ends up feeling culturally incoherent.
fusangite said:
It is true that the monk is culturally out of place. That's indisputable.
Byron D said:
Actually, that has been well and thoroughly disputed throughout this thread.
I guess I'm using the term "indisputable" in the wrong way. If I am wearing a green sweater and because you are colour blind you see it as red, I suppose that it is no longer indisputable that my sweater is green. Failing to comprehend my arguments is not the same as effectively disputing them.
Wow! So you really are saying that unless they cater to you they should take away from me. And that is based on the de-bunked claim that the Monk is exclusively Oriental.
Surely if you can turn a sorceror into a shaman without changing a single rule, making an unarmed fighter with fighter and rogue levels should be a piece of cake for you. Better still, why not just rename the fighter "monk"? -- piece of cake!
In response to my statement that the Orient has 5 elements and the Occident has 4 (in the sublunar sphere), and that therefore adapting D&D to an oriental setting should include mechanical modifications to deal with the addition of wood and metal and the deletion of air you state that no mechanical adjustments are required:
I can't see how I can even begin to accept that. It is all simply a matter of putting your imagination to work.
Do you mean here that I should imagine 4=5? What am I supposed to be imagine?
It seems to me that the main way you "use your imagination" is that imagine all non-European cultures in exclusively European terms -- the Conan phenomenon.
If the shaman required a fetish to cast spells and he lost it then he wouldn't be able to cast spells. If (and when) I do shaman who do not require such, then I use sorcerers. Piece of cake.
So it doesn't bother you that making a shaman powerless without fetish objects doesn't really fit with anybody's idea of how shamans work?
In a D&D version of fuedal Japan a holy chosen warrior (who may or may not formally be a Samurai) could easily have the powers equivalent to a paladin.
What a shame that there are no holy warriors in Japanese Buddhism or Shintoism because Japanese culture does not conceive of religious affiliation as exclusive. This is what I'm talking about -- sure, if you make Japanese culture identical to European culture except with everything renamed, you don't have a problem. But then you don't have Japanese culture either.
You will just need to use some imagination to change the flavor of those abilities so that they fit. I've never seen the need to do so. But I don't see why it could not be done.
So, for you, "use your imagination" means "imagine that things that are actually different are really the same." That's one way to use one's imagination but I have to say it's my least favourite way of using mine.
Simply proclaiming the mechanics to be "European things" doesn't make it true.
So far, I've given a lot of examples and if you've read my posts to other threads, you can see that I'm positively dripping with them. Perahps, without citing the monk, you would like to pick something in the mechanics that you think isn't either newly made-up or of European origin, aside from the monk and the dozen or so non-European monsters we have managed to list.
I asked how you have shamans without interaction with spirits. You replied,
Nope, not at all. Not all wizards are clones, nor are all Shaman. Are you now claiming culturals are monolithic?
No. I'm claiming that when a word is used it should mean what it means. A shaman is someone who interacts with spirits
by definition in that that is what the word "shaman" means. I realize now that I should have dealt with this more completely when dealing with hong on the question of what "monk" means so I think I'll roll these two together and remind people of the following:
dictionary.com said:
sha·man n. A member of certain tribal societies who acts as a medium between the visible world and an invisible spirit world and who practices magic or sorcery for purposes of healing, divination, and control over natural events.
shaman n : in societies practicing shamanism: one acting as a medium between the visible and spirit worlds; practices sorcery for healing or divination
dictionary.com said:
monk n. A man who is a member of a brotherhood living in a monastery and devoted to a discipline prescribed by his order: a Carthusian monk; a Buddhist monk.
monk n 1: a male religious living in a cloister and devoting himself to contemplation and prayer and work