Arcane Runes Press
First Post
fusangite said:D&D is not designed for historical adventuring. It is oriented towards fantasy/mythic adventuring. Thus, in most D&D stories, people are adventuring in a mythic past. Regardless of whatever cases people might find of unarmed fighters in European history, there is no presence of such individulas in European myth or mythic histories. For this reason, monks are inappropriate for most D&D settings because most D&D settings are grounded in a shared mythic European past.
Not as soon as they start using core rules magic, magic items and monsters, they aren't.
Djinni sit next to dragons, which sit next to mind flayers which sit next to beholders which sit next to trolls (which have nothing to do with their historical counterparts).
There are magic carpets, and magical scimitars, and spells that have as much in common with a shared mythical European past as the game Doom does.
Personally, I think the monk fits fine in the core rules.