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Do we still need plusses for weapons and armour? An idea for 4E?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3711519" data-attributes="member: 710"><p>I am not certain about the feats, but otherwise, I think it is possible, provided the game is balanced accordingly.</p><p></p><p>The current way monster AC advances with CR makes it neccessary to have weapon "plusses". Or maybe it was the other way around? Anyway, that could be done differently. Maybe the new 30 levels base line indicates that this in fact changed.</p><p></p><p>Yesterday I thought about alternative takes on magic weapons. Image if a magical item bonus on a weapon wouldn't make it per se more powerful, just more flexible. A Flaming Longsword would still deal 1d8 points of damage, but the damage was no longer just slashing,but fire and slashing. Against a creature with Damage Reduction (but no Energy Resistance to Fire), it would be more flexible. In addition, the fire option might have other advantages. maybe you can use it to ignite flammables. Maybe it got a special power that would allow you to shoot a burst of flames once per encounter that allows you to make a ranged attack with the sword or something like that.</p><p></p><p>The end result would be that you still deal only 1d8+STR of damage. But you have more cool options, which will also provide mechanical benefits in some cases. </p><p></p><p>Monsters and players AC doesn't need to improve as massively as they used to to compensate for the weapon plusses, and you still have magical weapons.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3711519, member: 710"] I am not certain about the feats, but otherwise, I think it is possible, provided the game is balanced accordingly. The current way monster AC advances with CR makes it neccessary to have weapon "plusses". Or maybe it was the other way around? Anyway, that could be done differently. Maybe the new 30 levels base line indicates that this in fact changed. Yesterday I thought about alternative takes on magic weapons. Image if a magical item bonus on a weapon wouldn't make it per se more powerful, just more flexible. A Flaming Longsword would still deal 1d8 points of damage, but the damage was no longer just slashing,but fire and slashing. Against a creature with Damage Reduction (but no Energy Resistance to Fire), it would be more flexible. In addition, the fire option might have other advantages. maybe you can use it to ignite flammables. Maybe it got a special power that would allow you to shoot a burst of flames once per encounter that allows you to make a ranged attack with the sword or something like that. The end result would be that you still deal only 1d8+STR of damage. But you have more cool options, which will also provide mechanical benefits in some cases. Monsters and players AC doesn't need to improve as massively as they used to to compensate for the weapon plusses, and you still have magical weapons. [/QUOTE]
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Do we still need plusses for weapons and armour? An idea for 4E?
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