Quartz
Hero
With options like Power Attack and Combat Expertise, and combat improvement feats like Weapon Focus, do weapons and armour still need plusses?
The Grey Mouser always called whatever sword he bore 'Scalpel'.
Instead of say a +3 Anarchic Shocking Burst Longsword, how about simply an Anarchic Shocking Burst longsword? Instead of a Soulfire Breastplate +3 of Flying, you'd simply have a Soulfire Breastplate of Flying.
In 3E you'd need to give far more feats to compensate, but the feats themselves could be condensed:
Attack Improvement: gives +1 to hit and +1 to damage. Max +5. Maybe also improves critical range by 1. Perhaps specific to a weapon (q.v. Focus) or a class of weapon (q.v. Mastery)
Defence Improvement: gives +1 to armour bonus and +1 to shield bonus. Max +5.
Improved Critical: either increases critical range by 1 or increases critical multiplier by x1 (e.g. from x2 to x3). Max 16-20 or x5.
All feats can be taken multiple times and stack. All feats have the prerequisite that the bonus is limited to BAB / 3.
This is somewhat precedented with the Monk class and the Ki strike feat.
Or you could redo it as below:
Combat Improvement: gives +2 to your Attack. This feat can be taken multiple times and stacks. This feat does not increase your BAB.
Power Attack: as before but you are limited by BAB + Combat Improvement.
Combat Expertise: as before but you are limited by BAB + Combat Improvement. There is no longer any prerequisite for the feat.
Improved Critical: as above.
Your thoughts?
The Grey Mouser always called whatever sword he bore 'Scalpel'.
Instead of say a +3 Anarchic Shocking Burst Longsword, how about simply an Anarchic Shocking Burst longsword? Instead of a Soulfire Breastplate +3 of Flying, you'd simply have a Soulfire Breastplate of Flying.
In 3E you'd need to give far more feats to compensate, but the feats themselves could be condensed:
Attack Improvement: gives +1 to hit and +1 to damage. Max +5. Maybe also improves critical range by 1. Perhaps specific to a weapon (q.v. Focus) or a class of weapon (q.v. Mastery)
Defence Improvement: gives +1 to armour bonus and +1 to shield bonus. Max +5.
Improved Critical: either increases critical range by 1 or increases critical multiplier by x1 (e.g. from x2 to x3). Max 16-20 or x5.
All feats can be taken multiple times and stack. All feats have the prerequisite that the bonus is limited to BAB / 3.
This is somewhat precedented with the Monk class and the Ki strike feat.
Or you could redo it as below:
Combat Improvement: gives +2 to your Attack. This feat can be taken multiple times and stacks. This feat does not increase your BAB.
Power Attack: as before but you are limited by BAB + Combat Improvement.
Combat Expertise: as before but you are limited by BAB + Combat Improvement. There is no longer any prerequisite for the feat.
Improved Critical: as above.
Your thoughts?