Infiniti2000 said:Um, no. There's no such restriction in 3.5 for PA and CE. Also, don't use the wrong terminology.
AB (presuming you mean Attack Bonus) is certainly not the same thing as BAB
Excuse me. I'm well aware of this. I was quite careful to differentiate between AB and BAB.
You have errors in your interpretation of the rules that ruins your recommendation.
So you're saying that with a BAB of +10, Power Attack, and Improved Combat Expertise, you can Power Attack for +10, use ICE for +10 AC and attack at +0? Or -10? I guess I'm a horrible GM to restrict it.
Arkhandus said:I remember.....when a +5 weapon was really worth something.
Quartz said:Of course they do. I'm suggesting that characters get the opportunity to take feats to replace them. So instead of only +10, if the character has taken Power Attack, Combat Expertise and 3 levels of Combat Improvement (as per my second suggestion) would have a pool of 16 (= 10 from BAB and 6 from feats). So you could increase your attack to +12/+7, devote 2 points to damage with Power Attack, and 2 points to AC with Combat Expertise. This balances the +3 armour and +3 weapon that the character would otherwise have.
You can PA for +10, use ICR for +10 AC, and attack at -20. And I made no comments about whether it was a good or bad idea, just that something in your assumptions didn't compute. More importantly, I made the comment that the pluses are important on the weapon because they affect your attack bonus (not BAB), thus alleviating some of that penalty; i.e. you need the pluses to be able to hit at full PA/ICE.Quartz said:So you're saying that with a BAB of +10, Power Attack, and Improved Combat Expertise, you can Power Attack for +10, use ICE for +10 AC and attack at +0? Or -10? I guess I'm a horrible GM to restrict it.
Infiniti2000 said:In short I just don't see a problem here that needs solving.
What major problem exists? I reread the thread and didn't see why you or anyone else think pluses on weapons/armor is bad design.
Quartz said:Umm... no. In 3.5 if you have a BAB of 10 and the feats Power Attack and Improved Combat Expertise, the sum of (Attack, Power Attack, ICE) must equal 10. You could reduce your AB to 3, devote 4 points to damage with Power Attack, and 3 points to Ac with Improved Combat Expertise.
COMBAT EXPERTISE [GENERAL]
Prerequisite: Int 13.
Benefit: When you use the attack action or the full attack action in melee, you can take a penalty of as much as –5 on your attack roll and add the same number (+5 or less) as a dodge bonus to your Armor Class. This number may not exceed your base attack bonus. The changes to attack rolls and Armor Class last until your next action.
Normal: A character without the Combat Expertise feat can fight defensively while using the attack or full attack action to take a –4 penalty on attack rolls and gain a +2 dodge bonus to Armor Class.
Special: A fighter may select Combat Expertise as one of his fighter bonus feats.
nope, no restrictions there, so with my BAB of +4, my CE pumping my AC by 4 and my PA pumping my damage by 8 (2H weapon) for a total of -8 to my attack rolls is quite legal. there is nothing that can reduce your BAB except failing a Fort save 24 hours after a negative level hits you and/or being raised from the dead.POWER ATTACK [GENERAL]
Prerequisite: Str 13.
Benefit: On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your base attack bonus. The penalty on attacks and bonus on damage apply until your next turn.
Special: If you attack with a two-handed weapon, or with a one-handed weapon wielded in two hands, instead add twice the number subtracted from your attack rolls. You can’t add the bonus from Power Attack to the damage dealt with a light weapon (except with unarmed strikes or natural weapon attacks), even though the penalty on attack rolls still applies. (Normally, you treat a double weapon as a one-handed weapon and a light weapon. If you choose to use a double weapon like a two-handed weapon, attacking with only one end of it in a round, you treat it as a two-handed weapon.)
A fighter may select Power Attack as one of his fighter bonus feats.