Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Do we still need plusses for weapons and armour? An idea for 4E?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Infiniti2000" data-source="post: 3716312" data-attributes="member: 31734"><p>If the rules are too complex, that is a problem that could be addressed. I wasn't sure that was your goal. To be honest, I do agree with your fundamental problem, that there are too many modifiers at high level. With every little buff, or de-buff, or on-the-fly modifier, it creates a huge hassle to track. Not everyone has a handy laptop or palmtop to keep track of all the processing required either (D&D is still pen & paper, maybe it should be P&P).</p><p></p><p>That said, I agree with your desire, but I don't think trading one set of pluses for another, identical set helps. The reason why it doesn't help is because for the most part, high-level characters will use the same weapon. Even when they switch, tracking the pluses from the weapon is the easy part. Tracking haste, bless, prayer, strength damage (oh man that's a huge pain if you take 1 point every other hit at 17th level), etc. sucks. But, quite frankly I don't see a good solution for it at the moment.</p><p></p><p>Anyways, as you work through this issue, I urge you to think about how the magical pluses improve the weapon/armor toughness. As a mage, I would spend a lot of money making my 150,000 gp staff indestructible and requiring him to take 5 Fighter feats would be unacceptable. Perhaps you could provide some enhancements that merely improve hardness / hit points (but cheaper). That would be even better for wizards, sorcerers, and the like.</p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 3716312, member: 31734"] If the rules are too complex, that is a problem that could be addressed. I wasn't sure that was your goal. To be honest, I do agree with your fundamental problem, that there are too many modifiers at high level. With every little buff, or de-buff, or on-the-fly modifier, it creates a huge hassle to track. Not everyone has a handy laptop or palmtop to keep track of all the processing required either (D&D is still pen & paper, maybe it should be P&P). That said, I agree with your desire, but I don't think trading one set of pluses for another, identical set helps. The reason why it doesn't help is because for the most part, high-level characters will use the same weapon. Even when they switch, tracking the pluses from the weapon is the easy part. Tracking haste, bless, prayer, strength damage (oh man that's a huge pain if you take 1 point every other hit at 17th level), etc. sucks. But, quite frankly I don't see a good solution for it at the moment. Anyways, as you work through this issue, I urge you to think about how the magical pluses improve the weapon/armor toughness. As a mage, I would spend a lot of money making my 150,000 gp staff indestructible and requiring him to take 5 Fighter feats would be unacceptable. Perhaps you could provide some enhancements that merely improve hardness / hit points (but cheaper). That would be even better for wizards, sorcerers, and the like. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Do we still need plusses for weapons and armour? An idea for 4E?
Top