Starfox
Hero
But when I'm replying to someone who says that all editions of D&D have "the makings of a niche game [...] something much more rules light would probably be better".
As this refers to me, I'll give a shot at a reply. I'll expand on my argument and point out some weaknesses in it.
First, DnD is a niche game (IMO) not because it is complex, but because of its focus on combat. While later editions of DnD have become increasingly complex, this was not so for earlier editions, especially not the various basic sets.
Second, in this stage/part of the discussion I was playing at being a visionary. If you check my reply to you, you'll see that I did recommend that my proposed game should not even be called a role-playing game - what I was trying to get at was more along the line of a communal storytelling exercise. I also said this type of game would need a new audience, as the current RPG audience might not like it.
Well, the obvious reply to this is to say that if it does not quack like a duck and does not walk like a duck, then it is not a duck. A RPG that is not called and RPG and would not appeal to the RPG crowd is not an RPG at all. And this is true; what I was proposing used ideas from what we today call RPGs to make something quite different. Once Upon a Time and The Adventures of Baron Munchausen might be the closes we have at the moment. And neither did spectacularly well.
This said, I still think a game along these lines could be a blockbuster, but I doubt that anyone in the current gaming hobby could make one. I think it would take someone raised outside the hobby and the many hobby tropes to bring out the full potential of our hobby.
Last edited: