some of the recent post i have read, instructed players to purchase magic items as a solution to certain problems.
other posts lean toward keeping magic items rare and wondrous.
i see no problem with either style, but i can only speak about the campaign i participate in.
my campaign could be classified as high magic. currently, we are at 13-15th character levels, with low-level enemy NPCs (when compared to us) usually having minor (at least in our game) items, such as +1 swords or +1 rings of protection. although it could be classified as high magic, our DM does not believe in being able to purchase or sell magical items.
however, our DM recently changed his mind, allowing us to visit the Red Wizards (we are playing a Forgotten Realms campaign) and allowed us to purchase minor magical items, such as wands, scrolls, and even wondrous items on the minor table.
i realize this may be different from campaign to campaign, but i am not sure what would the so-called "norm" for purchasing items in a "typical" DnD campaign.
from some of the posts i have read, it seems that it is fairly easy to purchase magical items that are in the 10,000 or more g.p. range.
i don't have a problem with this, i am just curious as to how easy it should be to purchase a particular magical item that you want, instead of talking to the DM outside of the gaming session and hoping that the magic item you want will turn up as treasure after the next adventure.
within my campaign, currently, the system is that the players speak to the DM about the types of magical items they want. in turn, the DM finds ways to introduce the magical items into the adventure. i can understand this can work for more powerful magical items, but what if it is something that is fairly weak or mundance when compared to your character level?
i'm just curious if i'm getting cheated by not being able to purchase the items i want or if i'm being blessed by being able to purchase magical items in the first place.

other posts lean toward keeping magic items rare and wondrous.
i see no problem with either style, but i can only speak about the campaign i participate in.
my campaign could be classified as high magic. currently, we are at 13-15th character levels, with low-level enemy NPCs (when compared to us) usually having minor (at least in our game) items, such as +1 swords or +1 rings of protection. although it could be classified as high magic, our DM does not believe in being able to purchase or sell magical items.
however, our DM recently changed his mind, allowing us to visit the Red Wizards (we are playing a Forgotten Realms campaign) and allowed us to purchase minor magical items, such as wands, scrolls, and even wondrous items on the minor table.
i realize this may be different from campaign to campaign, but i am not sure what would the so-called "norm" for purchasing items in a "typical" DnD campaign.
from some of the posts i have read, it seems that it is fairly easy to purchase magical items that are in the 10,000 or more g.p. range.
i don't have a problem with this, i am just curious as to how easy it should be to purchase a particular magical item that you want, instead of talking to the DM outside of the gaming session and hoping that the magic item you want will turn up as treasure after the next adventure.
within my campaign, currently, the system is that the players speak to the DM about the types of magical items they want. in turn, the DM finds ways to introduce the magical items into the adventure. i can understand this can work for more powerful magical items, but what if it is something that is fairly weak or mundance when compared to your character level?
i'm just curious if i'm getting cheated by not being able to purchase the items i want or if i'm being blessed by being able to purchase magical items in the first place.
