shadow
First Post
Standard characters are good or neutral but not evil. Evil alignments are for villains and monsters
-D&D Player's Handbook
Although the PHB implies that characters should play non-evil characters, I have heard of several players who like to play evil alignments. I have heard many different opinions on whether or not evil PCs should be allowed. I've heard players who like to play the anti-hero (ala Grand Theft Auto, the Godfather, Pulp Fiction, etc.) argue for playing evil PCs. I've heard players argue against allowing evil PCs on various grounds (causing infighting, disrupting the campaign, giving the game a bad reputation, etc.).
Fortunately, I haven't had to deal with problem. I only DMed for one evil PC (a lawful evil monk who met an untimely death at the hands of ravaging ghouls). There wasn't really any problem; the player didn't betray or start fights with others players.
I decided to allow evil characters on a case by case basis. I will allow evil characters if the player can come up with a good reason why they are with the party, and if they can get along with the other characters. However, I will not allow an amoral, nihilistic thug type villian, who doesn't "give a #$% about anyone", and is willing to attack or betray the party at the drop of a hat. I see such characters as a conflict waiting to happen.
-D&D Player's Handbook
Although the PHB implies that characters should play non-evil characters, I have heard of several players who like to play evil alignments. I have heard many different opinions on whether or not evil PCs should be allowed. I've heard players who like to play the anti-hero (ala Grand Theft Auto, the Godfather, Pulp Fiction, etc.) argue for playing evil PCs. I've heard players argue against allowing evil PCs on various grounds (causing infighting, disrupting the campaign, giving the game a bad reputation, etc.).
Fortunately, I haven't had to deal with problem. I only DMed for one evil PC (a lawful evil monk who met an untimely death at the hands of ravaging ghouls). There wasn't really any problem; the player didn't betray or start fights with others players.
I decided to allow evil characters on a case by case basis. I will allow evil characters if the player can come up with a good reason why they are with the party, and if they can get along with the other characters. However, I will not allow an amoral, nihilistic thug type villian, who doesn't "give a #$% about anyone", and is willing to attack or betray the party at the drop of a hat. I see such characters as a conflict waiting to happen.