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Do you allow fan made material in your games?
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<blockquote data-quote="AaronOfBarbaria" data-source="post: 7009973" data-attributes="member: 6701872"><p>Who made something is of no concern to me at all; official material isn't inherently likeable or well thought out, and fan-material is not inherently unlikable or poorly thought out.</p><p></p><p>The rule for what gets included in my group's gaming is this: bring me a copy of whatever it is you are interested, and unless it is clearly not going to work at all (i.e. "I've got this class I want to play that gives me full spellcasting, access to the same spells as a wizard, and also gives out a non-ribbon class feature at every level" or "This race seems cool, they have a +10 Constitution with a maximum of 30 automatically, plus they can attune to 5 magic items at once and concentrate on 2 spells at a time" or other such obvious issues), we'll try it out and see what we think after a few months of use.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 7009973, member: 6701872"] Who made something is of no concern to me at all; official material isn't inherently likeable or well thought out, and fan-material is not inherently unlikable or poorly thought out. The rule for what gets included in my group's gaming is this: bring me a copy of whatever it is you are interested, and unless it is clearly not going to work at all (i.e. "I've got this class I want to play that gives me full spellcasting, access to the same spells as a wizard, and also gives out a non-ribbon class feature at every level" or "This race seems cool, they have a +10 Constitution with a maximum of 30 automatically, plus they can attune to 5 magic items at once and concentrate on 2 spells at a time" or other such obvious issues), we'll try it out and see what we think after a few months of use. [/QUOTE]
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Do you allow fan made material in your games?
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