Henry
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BlackMoria said:Always. The players are adults and I play a 'consequences' campaign with mature themes. I don't overrule anything the players have their characters attempt (including PC killing) but I will (and have) hammered characters with consequences for said actions.
In my case, the "consequences" have with only one exception always led to the campaign ending and the group having to start another campaign, which wastes my time, my effort in crafting a campaign, and the efforts of players putting a lot of work into their characters. If the players are in on it, that's one thing, but in cases where the victim player has not initiated it, it leads to hurt feelings, or tension between players. I always state it up front when I play, to as much as possible prevent it from being an issue.
From my perspective, if players want to engage in a player vs. player game, we pull out Magic the Gathering, or arrange for an arena one-shot D&D game, or set up a LAN party for a 3D shooter game; that way, we waste no time gettin' to the killin', and everyone has the same expectations.