My exact experience. When I was in High School I allowed my players to murder each other. Since then I've realized that it hurts the game more than it helps. Players have to resolve their conflicts out of game and not use their characters as surrogates. Having said that, I have no problem with 1-shot Evil games where everyone might and probably will turn on each other. But with regular games there is an implicit understanding that everyone is here to kill monsters, take their stuff, and go up levels. Which is also why I do not allow Evil PCs.Whizbang Dustyboots said:Hence some DMs not allowing it. Yes, a player character can do anything. If the player character's action seem likely to end the campaign and perhaps screw up the dynamics of the group, saying "woo hoo, everything's possible!" seems like a good idea once.
takasi said:In fact, the two players seem to be pretty good friends, and had no hard feelings afterwards.
the Jester said:"Allow"? As a dm, it is NOT my job to tell the players how to play their characters.
As a general rule, don't the words "Call of Cthulu" all put together like that pretty much means all bets are off? I mean, everyone's going to end up insane anyway, so why would it shock the DM that intra-party murder is going to happen?takasi said:Last night we started a new d20 Call of Cthulu campaign(...)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.