Numion
First Post
I allow as per PHB. My players don't usually want their characters raised after the second or third time anyway.
As for the campaign world consequences .. people have to be willing to be resurrected. So resurrections aren't a solution to 'collateral damage', because the peasant who got in the blast radius of the fireball meant for the BBEG might not want to come back. Surely many peasants would find afterlife much better than their everyday toiling? For the peasants family .. he'll still be dead.
In similar way you can explain every other "why wasn't the king / lord / BBEG just resurrected?" question. Who's to say they didn't find afterlife a better place? As an added bonus .. maybe they really were resurrected.
Taken to extreme this would lead to stupidness (If I don't report to this temple every 30 days, cast true rezz on me - insurance, or capturing all your enemies instead of killing, to prevent resurrection). However in my games it's worked very well. Players are still really pissed when their characters die. Thats enough for me
As for the campaign world consequences .. people have to be willing to be resurrected. So resurrections aren't a solution to 'collateral damage', because the peasant who got in the blast radius of the fireball meant for the BBEG might not want to come back. Surely many peasants would find afterlife much better than their everyday toiling? For the peasants family .. he'll still be dead.
In similar way you can explain every other "why wasn't the king / lord / BBEG just resurrected?" question. Who's to say they didn't find afterlife a better place? As an added bonus .. maybe they really were resurrected.
Taken to extreme this would lead to stupidness (If I don't report to this temple every 30 days, cast true rezz on me - insurance, or capturing all your enemies instead of killing, to prevent resurrection). However in my games it's worked very well. Players are still really pissed when their characters die. Thats enough for me
