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Do you believe in Luck?

Do you believe in luck?

  • No such thing as luck.

    Votes: 26 25.0%
  • Some people roll better, not sure why.

    Votes: 16 15.4%
  • I've noticed things that seem lucky.

    Votes: 10 9.6%
  • Luck exists, math doesn't always work.

    Votes: 33 31.7%
  • All I know is I hate that player with the 2 18's.

    Votes: 19 18.3%

I think on adverage, most gamers beleive in luck, just comes with spending this much time around random number generators.
 

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Personally, I roll in streaks. In one night I managed to botch 8 sequential rolls. The next night I managed to critically kill 4 bad guys.

The weekend after that, I picked up the god-call dice and managed to roll a 95, 96, 97, 99, 00. (high was bad) In that order. Then I rolled up a new character and got 2 18's and a 17.

In dungeons, our DM rolls to randomly determine what is in each room, and after our famous Tomb of Horrors incident (over half the encounters were high CR undead) the other players won't let me roll for him anymore.

However, they insist that I roll for whatever the treasure is. (we ended up with 3 sun-blades from a medium level encounter once.)
 

Two 18s? I got a player in my campaign who rolled three 18s, two 17s, and a 16. On the same character. In front of witnesses.

I don't even wanna know the odds of that (Actualy, i do...)

Luck definetly exists. Luck also definetly hates me. :)

I know a guy who has good rolls on almost anything... he takes out stuff that needs 20s to hit, because he gets the 20s... multiple times. His characters tend to have quite high stats. He'll make untrained skillchecks that a person with training and skill focus would sweat to make. He'll get shot at by 10 people all with high skill and get missed every time. In Rifts he's the guy who tends to start with 8 bionic parts (of 2D4 possible) 4 times out of 5.

However, if he goes up against a goblin of any form, he's toast. Goblin, Hobgoblin, Goblinkin, Undead Goblin, Celestial Goblin, Blind Goblin, you name it. He breaks his weapons, looses them, kills his own teammates with missed shots, gets critical hit on, gets hit by a blind, dead, dizzy, drunk goblin throwing a bannana, you name it. One time he had a +5 sword of goblin slaying made at much cost to him... In the _FIRST_ round of combat with a goblin (we were fighting in the mountains) he critical fumbles and his sword flies out of his hand and down the mountainside, never to be seen again.

Tell me that guy didn't get some sort of strange powers with the dice, in exchange for a minor weakness?
 

Luck is with us,
When you consider when something good happens...good luck...
when something bad happens...bad luck
therefore, luck does exist...
 

Tsyr said:
Two 18s? I got a player in my campaign who rolled three 18s, two 17s, and a 16. On the same character. In front of witnesses.

I don't even wanna know the odds of that (Actualy, i do...)
I believe I asked almost this exact same stat-block and the likelihood of it happening.

What is your dice-rolling method?

Because if it was 4d6, drop low, I believe it was calculated at around 1 in 3 million chance.

Hence, I don't belive that it happened in your case.
Urban legend. ;)

Having said that, I firmly believe that my will affects the roll I make.
Either that, or I'm somewhat psychic, because when i 'feel' i'm going to roll well, the VAST majority of the time i DO.

When i don't 'feel it' , or care particularly, i roll pretty darned crappy.

Streaky, too, depending on my interest in the game.
 

Luck plays a huge role in the game. For instance, the fighter, all beefed up and against a generally helpless foe hits on everything but a 1, sure enough he rolls a 1. Another player states that his character is performing a Coup De Grace and rolls just for fun, he winds up scoring a crit regardless. I play online so it's not as if the dice are skewed in any way, it's just that they seem to 'know' when a failure or a success will be the most dramatic and interesting. Our level 5 cleric has less hit points than the level 4 bard and amazingly enough level 5 wizard, all of whom have 0 for a con bonus. It just works out that way sometimes.
 

I don't have awesome luck when it comes to gaming, But in real life I'm quite lucky.

In gaming I almost always roll an 18 in front of witnesses, then average rolls (13, ect) then all of sudden in the 5th roll, 4 a freakin four. My characters generally roll average, but I am a big powergamer so it seems like I'm lucky.

In life, Ive picked the lottery numbers twice in Fl, but out of the five hundred times I go to Fl in a year, those were the only times I didnt get tickets with my dad. (not sure if that is good luck or bad luck).

A friend of mine has the ability to bless a deck of magic cards or a die roll. It might not be exactly what you need, but when he blesses it, you get the job done. When he curses a deck, you either get all land or no land, dependant on which you dont need. When he curses a die roll, just dont even roll the same thing happens.
 

I second the vote for the Law of Selective Observation. If you're convinced people are lucky or unlucky, you'll notice when they roll that way, but if you start to tally up their rolls, they aren't actually doing worse than anyone else.

Couple this with people who cheat, the fact that characters with higher scores tend to live longer, and "Oh, I was just rolling up some practice stats this time," and I don't think we need luck to explain anything.
 


Depends.

It really depends on the session. Once, my half-elf paladin rolled 20-20-19 and dealt ungodly damage to a barbarian (evil) to decapitate it. The very next session, with the same dice (in a different campaign), my wizard rolled something like 16 straight rolls below 10. I still have teh pieces of the offending d20 with me, I feel it is a good motivator for the other dice.
 

Into the Woods

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