What you are when you begin to run a game is a DM. That's going to stick with you. You are no longer a player in a static sense. You've become a DM who plays as a player now. Or was a DM that is currently playing as a player.
Incorrect. I'm both. (I'm Mutli-Classed! DMlv.40/PlayerLV. about 38.5 to be exact)
Wich role I'm fulfilling more depends upon the day
I believe you're misinterpreting what I'm saying. I'm not saying that you should not be both a DM and a player. I'm saying that because that isn't the expectation, a player should never read such books as a player.
Given WoTC (and other companies) current publishing styles I think you're wrong.
Given the shear # of people who both DM & play? I'd say it's fairly common occurrence.
Those books are optional, open to the DM permitting the characters to be any of the races available to them. Or banning every single one of them. If you're like me, you'll typically allow players to play such races and classes. However, the books need special care.
For the sake of argument you can just assume book x is allowed.
And are you going to explain what this special care is??
That's a funny statement. I wish more people were as passionate about the DMG as you are with supplementary books.
But I disagree not having knowledge of the setting makes it harder to enjoy. In fact, I believe it's the opposite. Not knowing Eberron, FR, SC, WM, MtG makes each of them much more fun as you get to be surprised and the lore can be experienced rather than spoken.
I disagree.
FR (and Greyhawk & Mystara)? All you really need to know is "Picture medieval Europe - with monsters".
But these other setting books sell because people are fans of the unique imagery/vision each present. In the case of the MTG settings they are particularly aimed at fans of that game. Who're fans because of the sets they've enjoyed. They read the background via their cards (and whatever novels WoTC pumped out).
Me? I haven't played MTG - except for the
extremely occasional casual game (as in, years in-between evenings of play) - with cards likely older than you are - in 20 years.
Here's what I know about the Ravnica card block: The planets covered in a mega-city. It's run by x# of guilds. The big hype of the Ravnica sets is that it's full of multi-colored card combos (how that translates into D&D = ??). I know it sold really well. I gather that Ravnica is a popular setting. (I assume these last two points are because it had some broken ass/$$$ cards in it).
So were I to find myself in a Ravnica game? I wouldn't have any idea what types of characters are
in-character for this setting.
Without reading about the setting, that would 100% negatively affect my enjoyment of the campaign right from the start.
This stuff is written down for a reason.
Yet according to you?
I should rely upon all this rich detail being related via the DM.
(depending upon the DM that could be anywhere between awesome -WT*??? are you describing?) Oh, if only I'd played the card game.....
And the Crit Roll setting? That's even more specific & unique than the MTG settings.
So yeah, I'm going to read the setting book. And I'll worry about whatever the DM might change from there. But at least we're starting from the same concept.
Absolutely. I've ran into a similar problem before. However, that doesn't mean I should act as someone that knows the mechanics are.
Ah, time to move your goal posts!
1st it was that such knowledge shouldn't be had. NOW it shifts to it shouldn't be used....
Be in the shoes of a player that never has been a DM playing alongside you. Same exact character build, except you have the knowledge of the system beyond the PHB. The player isn't able to predict an enemy's movement like you can and you can shut them down using their knowledge.
1st, I don't make "builds". I make
characters. Because this is a ROLEplaying game. So someone copying mine will run into
way more of a challenge than whatever the monster is presenting. So let's pretend I'm using a clone of theirs.
2nd, It doesn't matter where my knowledge comes from. I have it. Maybe I ran the thing as a DM. Maybe I've only read about it. Maybe I've fought dozens/hundreds/thousands of it over the years. Maybe I 1st encountered it last Sunday..... Regardless, once I know the info, I've simply got more XP than that other player.
Now the question is, does my
character have that info?
Well, that depends upon the exact character that we're looking at. And it's a different discussion.
There's no reason why the other player would know Orcs have agressive and understand how to properly position themselves to avoid it. You do, though, and you've artifically tipped the balance in your favor because you've DM'ed before.
You do realize that this is not a competition between me and another player, right?
I've also enjoy the power of speech.... So if my character would know x? Then I'll just
tell my less experienced fellow player. Either way, by me telling them, or them seeing what the monster does, they'll have the info soon enough.
And in my groups? There's no balance to tip. 9/10 of us are both DMs & players - depending upon day/campaign.
#10? She's brand new to ALL of this. Completely. As in she's never heard of Conan. Never watched LotR. Harry Potter - who? Hell, she didn't even know King Arthur & the Knights of the Round Table.
To her? An orc is O R C. It doesn't matter to her what it
does, she can't even visualize it.
She's there because her girlfriend is. She's been playing for all of 6 weeks now. She can't reliably sort her own dice yet (we gave her a color coded set - the d8...."Oh, the yellow one!" "Yes, the yellow one".), let alone DM.
Have no fear, we'll mold her into a decent player. And if she sticks with us long enough she'll DM.
It's just going to take awhile longer than usual as we need to teach her the genre - from scratch.
But being a DM should not be something that decides whether or not your character is more effective than the other. Otherwise, people will feel underpowered because they don't have as great system mastery. In that case, it will feel like a requirement that they must look at metagame data to keep up with you. They need to be able to predict the circumstances as well as you.
If someone feels bad that I simply have more experience doing this than they do.... Oh well.
There's only one cure for that. They just need real life XP with the game.
How to get that? Play more D&D. Play as many different race/class/stat combos as you can. When you're ready take up the challenge DMing yourself. Read whatever books you please - regardless of Asisreo's opinion on that.
It's almost like having ran an adventure before and now being the player. It's bad form to use metagame knowledge to try to be preemptive about your choices.
In these instances I like to play things like Divination Wizards, Oracles, etc. Or characters with plausible means of knowledge.
Because even though I'm very good at sandbagging concerning what I know as a player vs what my
character knows? Sometimes I error. But that doesn't mean it can't still fit the story. It also allows the DM to provide info as needed.