Doug McCrae
Legend
This doesn't go far enough. I want all the PCs to be balanced with one another whether I have a powerful PC, an average PC, a weak PC, or I'm the GM. For me it's part of what makes a good rpg, perhaps the most important part.So, do you, as a player, actually worry about how your character stacks up to other players' characters?
If I have a character that I think is too powerful relative to the other PCs then I'll feel uncomfortable and probably weaken them. I did this in a game of Big Eyes, Small Mouth where I removed my PC's force field.
Each PC needs to be making a roughly equal contribution to the success of the mission. It's okay for one PC to be better at X if another PC is better at Y. I look at the whole range of PC abilities rpgs are typically interested in such as incapacitating enemies, survivability, healing, stealth, information gathering, influencing NPCs, resistance to external control, and movement. Basically changing the game world in ways the player wants, and resisting change that the player doesn't want.If so, in what ways?
I'm used to fairly high powered games such as superhero where the players can build their own PCs. In such games relative power can be much more of an issue than it is in, say, low level D&D.
Spotlight time is also important. It's connected to PC capability but there isn't a 1-to-1 relationship.
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