hawkeyefan
Legend
I like RPGs to remain games with clear mechanics. I like when the mechanics are evocative, or when their design takes into consideration the fiction they’re representing. I think that’s different than the “rules getting out of the way”, so I think we’re on the same page here.I'm not one of those people who want the rules to just "get out of the way"; I've found that in terms of the game play element, either that means large degree sameness to that layer, or throwing it to the GM to decide most decisions to a degree I don't find desirable.
Perhaps I worded it poorly. It’s not so much that Chess or Go are simple games but that they are not difficult to learn. Chess involves knowing the six pieces and their moves, and how pieces are taken, and the goals of play. None of those elements are all that complex. Learning the rules of the game is relatively simpleI don't think chess or go are really simple. It just happens to be that a lot of the complexity is in emergent elements, but its notable that books about chess still can go on quite a degree about various gambits and the like.
The complexity comes with learning the ways to effectively use the moves.
I think the distinction I’m talking about is in learning a game as opposed to mastering it.
I think games can be relatively simple at their core....they can be easily learned so that they can be played. And those simple mechanics are not a limit to depth of play.