sevenbastard
Legend
I love the Complete Fighters and Complete Thiefs handbook. They changed the way I looked at the game and pushed me to more low magic settings. Both are full of great ideas but when I DM 2e now I just allow the PHB.
I didn't mean balance in a CR way, but balance in more of bad design kind of way. There is also too much content that won't all fit into the same setting without making a mockery of the word setting. The handbooks are a good place to get a few new ingredients, not a place to tip in the whole cupboard.2e taught me how unimportant game balance really is compared to earnest modeling of the setting.
Of course you don't use it all at once, because it's not all going to be relevant to any given campaign. Just like the rules for warlocks aren't relevant if your game doesn't include any (PC or NPC), or how none of us use every official monster in our games.I didn't mean balance in a CR way, but balance in more of bad design kind of way. There is also too much content that won't all fit into the same setting without making a mockery of the word setting. The handbooks are a good place to get a few new ingredients, not a place to tip in the whole cupboard.
Using every monster is a drop in the bucket compared to using all the handbook material. My point is that it's too varied to all apply to any one single setting.Of course you don't use it all at once, because it's not all going to be relevant to any given campaign. Just like the rules for warlocks aren't relevant if your game doesn't include any (PC or NPC), or how none of us use every official monster in our games.
Sometimes. Sometimes not.And "bad design" is subjective

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.