Oryan77
Adventurer
Both. Your example is what I'm talking about and if it involved a solo quest that maybe you ran on another day with that player without the other players around, even better.Is that the kind of thing that you mean, or like... solo sessions / actually solo quests?
We used to do that all the time when I was younger. I love gaming like that. It's great when you are playing a group game, then between sessions you play a solo session, and then at the next group game you get to explain what you did or it may even impact the group game in some way.
Yeah, that's the kind of stuff I'm talking about. I try not to make the loner jobs take up time in the group game. I'd rather run it as a solo session but I haven't done that in years. But if the loner job can be done fast and allow me to still run something for the other players simultaneously, I don't mind. I'm pretty good at juggling face time when the group splits up.Is this the sort of thing you mean? Everyone helps with the discovery of info for the first two, but the others were definitely loner jobs.
This is exactly what I like to do. I found out though that I can't do that much as an adult nowadays. Numerous times I have given a PC his turn in the spotlight and then real life causes him to drop from the game. Then I'm stuck figuring out a way to put the spotlight on another PC so it makes sense for them to continue. Or I have to just dump the whole scenario and go back to the group adventure.I frequently create adventures that are geared toward a specific PC. Almost always, it's an adventure for the whole party that merely has special meaning for one PC, and I try to rotate it around so everybody gets a "spotlight on them" adventure in turn.